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 GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
 GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
 
 
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								| Fillerthefreak Secret Agent
 
  
 
 Joined: 29 Mar 2014
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 Location: Canada
 
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											|  Posted: Tue Dec 29, 2015 10:42 pm    Post subject: Porting Perfect Dark Weapons to Half-Life. (GoldSource) |    |  
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											| I'm not good at Goldsource modding, so I dunno what I'm really doing. I got the SuperDragon model ported to Half Life, but I dunno how to get the animations or models rigged. 
 
   
 The SuperDragon seems to fit really well with the Half-Life SMG/AR (Depends if you use HD models or not).
 
 All I really did was export the Superdragon via Setup editor, edit the textures to be 256 bitmaps in MS Paint (which is why it looks bad), and edit it over the Half Life model and export it via KHED.
 
 I tried finding any tutorials for animation related stuff, but I couldn't find nay for Half Life 1, it was mostly for Source.
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								| pavarini 00 Agent
 
  
 
 Joined: 07 May 2015
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											|  Posted: Wed Dec 30, 2015 12:05 am    Post subject: |    |  
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											| Looks good. As for animation you may have to re-rig it for goldsrc, I suggest studying the Dragon reload animations and see how it's rigged. You will have to re-rig it for goldsrc as the hand rig would be incompatible with PD's rig. There are a few tutorials on gamebanana, here is one I found I hope it helps http://goldsource.gamebanana.com/tuts/11789 |  |  
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								| Fillerthefreak Secret Agent
 
  
 
 Joined: 29 Mar 2014
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											|  Posted: Wed Dec 30, 2015 12:19 am    Post subject: |    |  
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											| @Paverini 
 Would blender work for the anims, too? As Milkshape isn't freeware, it seems.
 
 Also, are there other programs rather than MS Paint that do decent 256 bitmap conversions?
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								| Fillerthefreak Secret Agent
 
  
 
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											|  Posted: Wed Dec 30, 2015 4:09 am    Post subject: |    |  
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											| Not related to Half Life 1/Goldsource, but I made a revamped SuperDragon that I'm planning on porting to another engine when done. 
 
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								| pavarini 00 Agent
 
  
 
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								| Fillerthefreak Secret Agent
 
  
 
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											|  Posted: Sat Jan 02, 2016 3:12 am    Post subject: |    |  
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											| I got the revamped model done, may or may not port it to a different engine. 
 
   
 If anyone wants this, just ask.
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								| pavarini 00 Agent
 
  
 
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											|  Posted: Mon Feb 29, 2016 10:04 pm    Post subject: |    |  
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											| I have been working on porting over bunker to the goldsrc engine. This includes simplifying the polys in XSI, using 3dsmax to resize and convert fbx to obj and converting obj to map with sledge editor. Here is a early test compared with the original map https://i.imgur.com/MeqzKQk.gif The downside with goldsrc is that the lighting has to be recreated using light entities as vertexes cannot be colored like in the ge/pd engine.
 
 
 Actually yes, blender is okay to use. But you will not be able to load the rigs from the editor as blender doesn't have good FBX support. http://www.isolated-design.de/tutorials/how-to-get-models-from-blender-to-goldsrc/ 	  | Fillerthefreak wrote: |  	  | Would blender work for the anims, too? As Milkshape isn't freeware, it seems. | 
 
 
 According to http://the303.org/tutorials/gold_texture_p1.htm IRFANVIEW is completely fine to use. You can find more tutorials here http://the303.org/tutorials/index.html 	  | Fillerthefreak wrote: |  	  | Also, are there other programs rather than MS Paint that do decent 256 bitmap conversions? | 
 
 Last edited by pavarini on Tue Mar 01, 2016 12:03 pm; edited 1 time in total
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								| Fillerthefreak Secret Agent
 
  
 
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											|  Posted: Tue Mar 01, 2016 1:10 am    Post subject: |    |  
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											| Looks really nice. Never fooled around with Hammer, so I assume that was pretty hard? 
 I wonder if GoldenEye would work on Goldsource. I had the idea once, but I never really bother to learn it.
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