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Question about secondary functions?
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Fillerthefreak
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Joined: 29 Mar 2014
Posts: 305
Location: Canada

 PostPosted: Thu Feb 18, 2016 12:41 pm    Post subject: Reply with quote Back to top

It's not that big of an issue. Actually, I feel like the feedback is helping me improve on what I'm doing.

As for the underbarrel, A simple texture swap could be done. Maybe some fixing to the handle, too.
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oldyz
007
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Joined: 02 Dec 2009
Posts: 606

 PostPosted: Tue Sep 20, 2016 2:40 pm    Post subject: Reply with quote Back to top

Olllo here:

the solution to the simultaneous dual wielding of a grenade launcher and RCP si to include a new "weapon" with secondary function..

this means we make a "weapon" that is wielded with both hands that includes the greande launcher model in one hand and the Grenade launcher in the other -- THEN function # 1 is to shoot using the RCP side & function # 2 would shoot from the Grenade launcher side -

so when you kill Xenia you get a weapon drop -off called RCP-Launcher or whatever you wish to call it -
One down side is that the weapon models that get dropped after killing her would seem kind of stiff, since it would be a single weapon made of 2 models separated by some space after all-
Also you would have to program the Xenia character to be able to use The weapon's in primary and secondary functions, that said, the new mode of controlling this dual weapon by using primary secondary functions is an improvement over the original way the weapon was used in vanilla GE.
 
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