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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Rey 007
Joined: 07 Feb 2012 Posts: 785 Location: US |
Posted: Tue Aug 16, 2016 4:16 pm Post subject: objective Issue |
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I know why this happens but i have an objective on guard. If killed objective complete. Since he spawns later in the level. The game thinks of him being dead already thus automatic objective complete. My quesion is if there is way to prevent this some way by action block or if I must change the idea and scrap it for another? _________________ www.youtube.com/gamerrey23 |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6124
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Posted: Tue Aug 16, 2016 5:04 pm Post subject: |
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It sounds like you need to add some additional logic, before checking if guard killed. Such as, check an objective bitflag, if true, and keep looping until it's true (when guard is spawned and ready), then start checking if guard killed perhaps. |
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connery as bond Secret Agent
Joined: 21 Jun 2007 Posts: 340
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Posted: Tue Aug 16, 2016 10:56 pm Post subject: |
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Assign him a special ID and then check when that ID is killed in the block. Then objective complete bit if so. I just had to figure something similar for the mission I'm working on. _________________ Missions:
- Return to Arkhangelsk
- Q-Lab VR
- Mt. Hochkonig
- TBA |
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