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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Jhirmer614 Agent
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Joined: 19 Mar 2008 Posts: 116
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Posted: Fri Sep 23, 2016 10:44 pm Post subject: Making Facility backzone more fluid |
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for awhile now vie been wondering about this in certain maps that are in the latest patch (i.e faclility backzone) atleast with the way its layed out for multiplayer is nice for the purist of goldeneye.
with the additional areas to connect Archives 1F for multiplayer in the upcoming patch i just wanted to make a suggestion for facility backzone
usually i wouldn't want to bring GE:S into the conversation to this mod but at least from the time I've been playing it really makes sense from the 2 areas highlighted to possibly to either converged into what would be considered a nice flow in multiplayer for GE:X. atleast from the style of the original Goldeneye would fit more than the complex designs used in this mod. hopefully you guys could take that into consideration and thanks for reading! |
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Wreck Administrator
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Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Sat Sep 24, 2016 2:32 pm Post subject: |
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Without saying much, there may be a project along those lines already in the works. It isn't my place to say exactly. |
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Trevor 007
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Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest ![](templates/Cobalt/images/spacer.gif) |
Posted: Sun Sep 25, 2016 7:12 am Post subject: |
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This have anything to do with the discussion on vents extension?
Either way cool, cant wait to see the results of this secret.
I have to say, Im not recognising the map...
Ohh... I think I see it, its just the back.
the only problem I see is that you go through doube gas tight security doors only to have a back entry. Not very secure haha.
Trev _________________
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