ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


What is this this not an official thing....

 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Game-On!
View previous topic :: View next topic  
oldyz
007
007


Joined: 02 Dec 2009
Posts: 606

 PostPosted: Fri Sep 30, 2016 3:14 am    Post subject: What is this this not an official thing.... Reply with quote Back to top

0llllllo here

i have been asking around - there has to be away to make a graphics wrapper to make N64 games run with higher polygon counts and make textures do fancy things

well if any of you have not seen, have a taste of why i would like such a thing

https://www.youtube.com/watch?v=GgbGgtq-NMc

https://www.youtube.com/watch?v=FTfrKOQFPNA
 
View user's profile Send private message
oldyz
007
007


Joined: 02 Dec 2009
Posts: 606

 PostPosted: Fri Sep 30, 2016 6:19 pm    Post subject: Reply with quote Back to top

https://www.youtube.com/watch?v=OZy-vTKd4o0


updated the first post with the good link that includes the download links
 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Fri Sep 30, 2016 6:45 pm    Post subject: Reply with quote Back to top

Not sure what exactly you think you can potentially get out of an N64, but the game mods you're showing are for higher end PC's, and would make that console explode and continue to burn into nothing but a pile of ash.
 
View user's profile Send private message Visit poster's website
oldyz
007
007


Joined: 02 Dec 2009
Posts: 606

 PostPosted: Fri Sep 30, 2016 10:04 pm    Post subject: Reply with quote Back to top

LoL that is a nightmare

no, no , what i mean is a way to replace poly models - for starters-
to higher count polygon models from an outside source , like a folder.
Just like we replace 4x times bigger resolutions by using the current plugins that take the old textures on the ROM as "pads" or place holders of sorts.

that option would not look as good to these demos tho

the second option would be to have an engine that allows things extracted by n64 hackers, like AI scripts, animation files, etc and inject them to their program to make them run as close to the source material as possible, while allowing room to add more things.

i did see the list of requirements to run those demos tho...

YIKES
 
View user's profile Send private message
zoinkity
007
007


Joined: 24 Nov 2005
Posts: 1684

 PostPosted: Sat Oct 01, 2016 6:33 am    Post subject: Reply with quote Back to top

From a number of perspectives, if you're doing complete model replacement at runtime you might as well let the model define its own textures. It's probably the only practical way to do so and would give you the best result.

The second option you mentioned is not possible for many PC titles, much less N64. You're dealing with binary blobs and the code to interpret them within the context of a very specific architecture.
_________________
(\_/) Beware
(O.o) ze
(> <) Hoppentruppen!
 
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Game-On! All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]