ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Goto page Previous  1, 2, 3 ... 13, 14, 15 ... 51, 52, 53  Next
 
Post new topic   This topic is locked: you cannot edit posts or make replies.    ShootersForever.com Forum Index -> Online And Emulation
View previous topic :: View next topic  
deuxsonic
Agent
Agent


Joined: 03 Jan 2017
Posts: 140
Location: Ohio, USA, Earth

 PostPosted: Tue Feb 07, 2017 6:06 pm    Post subject: Reply with quote Back to top

Carnivorous wrote:
I'm 99% sure Jabo max out Kernel frequency which is why I had in the readme to change plugins as a solution. IDK if this is something the emulator or plugin should do but I'm keeping the option - thank you very much for getting to the bottom of this bug I wouldn't have ever figured it out


I had to figure out what was causing it. In the plug-in discussion someone just happened to bring up trying this because there have been cases of other software acting strangely like this when some other program happened to not be running. I really think that it should be a part of the emulator itself just to guard against this situation where a plug-in doesn't bother doing it even if the original authors of 1964 stuck it in a plug-in. I'm curious now if this issue has surfaced in any other emulators where others were/are having this happen to them but may have never pinned down the exact issue.
 
View user's profile Send private message
deuxsonic
Agent
Agent


Joined: 03 Jan 2017
Posts: 140
Location: Ohio, USA, Earth

 PostPosted: Tue Feb 07, 2017 7:59 pm    Post subject: Reply with quote Back to top

Was the thread priority also changed? Generally if it's set higher or lower than normal it actually causes hitching in the game and I notice a little bit.

Also, is it necessary to provide the plug-in parameters when creating a shortcut?
 
View user's profile Send private message
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Tue Feb 07, 2017 8:01 pm    Post subject: Reply with quote Back to top

Yes I did I will revert that change. No it is not as it will fallback on defaults if not provided
 
View user's profile Send private message
deuxsonic
Agent
Agent


Joined: 03 Jan 2017
Posts: 140
Location: Ohio, USA, Earth

 PostPosted: Tue Feb 07, 2017 8:09 pm    Post subject: Reply with quote Back to top

Thanks. I'm looking to make a better icon that scales up to 256x256 to take advantage of the largest icon size that Windows can use.
 
View user's profile Send private message
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Tue Feb 07, 2017 8:50 pm    Post subject: Reply with quote Back to top

http://i.imgur.com/KoXhIfr.png would this help?
 
View user's profile Send private message
deuxsonic
Agent
Agent


Joined: 03 Jan 2017
Posts: 140
Location: Ohio, USA, Earth

 PostPosted: Tue Feb 07, 2017 8:59 pm    Post subject: Reply with quote Back to top

Carnivorous wrote:
http://i.imgur.com/KoXhIfr.png would this help?


I can make an icon out of that if that's what you want. I was thinking the 007 gunbarrel sequence because of how iconic it is but it's up to you.
 
View user's profile Send private message
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Tue Feb 07, 2017 9:04 pm    Post subject: Reply with quote Back to top

I agree - I am not sure if icons that size render on XP or lower
 
View user's profile Send private message
deuxsonic
Agent
Agent


Joined: 03 Jan 2017
Posts: 140
Location: Ohio, USA, Earth

 PostPosted: Tue Feb 07, 2017 9:25 pm    Post subject: Reply with quote Back to top

Carnivorous wrote:
I agree - I am not sure if icons that size render on XP or lower


XP and earlier won't use the 256x256 size, however that doesn't mean I can't make them. I always start with a 256x256 copy to create all the other sizes anyway.
 
View user's profile Send private message
deuxsonic
Agent
Agent


Joined: 03 Jan 2017
Posts: 140
Location: Ohio, USA, Earth

 PostPosted: Tue Feb 07, 2017 10:48 pm    Post subject: Reply with quote Back to top



http://www.mediafire.com/file/6hj9526nhn8138c/gepd_icons.7z

The PD one scales better to really tiny sizes because it lacks all the detail of the gunbarrel. I should do one of the 007 logo as well.


Last edited by deuxsonic on Tue Feb 07, 2017 10:54 pm; edited 1 time in total
 
View user's profile Send private message
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Tue Feb 07, 2017 10:54 pm    Post subject: Reply with quote Back to top

That's very nice I think I prefer the PD logo as it is more game agnostic [like N64] I will see if VC6++ can accept the file
 
View user's profile Send private message
deuxsonic
Agent
Agent


Joined: 03 Jan 2017
Posts: 140
Location: Ohio, USA, Earth

 PostPosted: Tue Feb 07, 2017 10:56 pm    Post subject: Reply with quote Back to top

Carnivorous wrote:
That's very nice I think I prefer the PD logo as it is more game agnostic [like N64] I will see if VC6++ can accept the file


Does it require Visual C++ 6 to build? Visual Studio 6, man that's what we used in high school like 15 years ago. Wink
 
View user's profile Send private message
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Tue Feb 07, 2017 11:00 pm    Post subject: Reply with quote Back to top

I want to use the same compiler that 1964 was made for - the good news both icons work on XP and look beautiful [great job] I don't know which one to use
~~
I decided PD it is less distracting at a smaller size
 
View user's profile Send private message
deuxsonic
Agent
Agent


Joined: 03 Jan 2017
Posts: 140
Location: Ohio, USA, Earth

 PostPosted: Tue Feb 07, 2017 11:14 pm    Post subject: Reply with quote Back to top

Carnivorous wrote:
I want to use the same compiler that 1964 was made for - the good news both icons work on XP and look beautiful [great job] I don't know which one to use


I see. The PD one is more game agnostic since it forms the N64 logo. I'm kind of torn because the gunbarrel starts looking like a Pokeball at the sizes it would be seen the most. I'm tempted to do one of the 007 logo with the whole thing going diagonal the way the Casino Royale and Quantum of Solace logos had it so it comes out nicer as a circle or square.

Eh the PD still looks better, you made the right choice I think.
 
View user's profile Send private message
Rekrul
Agent
Agent


Joined: 06 Dec 2016
Posts: 43

 PostPosted: Tue Feb 07, 2017 11:30 pm    Post subject: Reply with quote Back to top

deuxsonic wrote:
Firefox is a resource hog...


I have a habit of not leaving tabs open unless I'm actively using them, so when I get done looking at whatever I'm looking at, I close all the tabs and just leave it sitting idle in the back. It uses some memory, but doesn't seem to use any CPU. Right now, Task Manager says it's using a little under .5GB with two tabs open, but 0 CPU.

Actually I have a bunch of programs I normally leave open.

deuxsonic wrote:
I thought that I couldn't be the only person affected by it.

To be honest, I kind of thought so too. I thought I'd test it with nothing else running and then come here to post that it must be something unique to your system. I was surprised when mine did the same thing.

I didn't even know there was an adjustable timer in Windows. I thought the system just ran at the fastest speed it possibly could and that each program you loaded, ran at the fastest possible speed.
 
View user's profile Send private message
deuxsonic
Agent
Agent


Joined: 03 Jan 2017
Posts: 140
Location: Ohio, USA, Earth

 PostPosted: Tue Feb 07, 2017 11:35 pm    Post subject: Reply with quote Back to top

Rekrul wrote:
deuxsonic wrote:
Firefox is a resource hog...


I have a habit of not leaving tabs open unless I'm actively using them, so when I get done looking at whatever I'm looking at, I close all the tabs and just leave it sitting idle in the back. It uses some memory, but doesn't seem to use any CPU. Right now, Task Manager says it's using a little under .5GB with two tabs open, but 0 CPU.

Actually I have a bunch of programs I normally leave open.


Firefox is pretty bad about memory leaks and over all the years I've used it the problem has actually gotten worse and worse. I can have 1 tab open and if I let it run long enough it eventually gets to the point where it's using almost a GB of RAM, even more in VM, uses a quarter of the CPU, and may not even be responsive. I've pretty much given up on Mozilla ever fixing it because they talked about fixing memory leaks years ago and it still acts like a sieve on here.
 
View user's profile Send private message
Display posts from previous:   
Post new topic   This topic is locked: you cannot edit posts or make replies.    ShootersForever.com Forum Index -> Online And Emulation All times are GMT - 8 Hours
Goto page Previous  1, 2, 3 ... 13, 14, 15 ... 51, 52, 53  Next
Page 14 of 53

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]