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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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DF Ank1 00 Agent
![00 Agent 00 Agent](templates/Cobalt/images/rank_3.gif)
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Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria ![](templates/Cobalt/images/spacer.gif) |
Posted: Sat Dec 03, 2016 10:03 am Post subject: Extended Silo W.i.P |
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My new Project is in Progress. I have worked on it 2 or 3 hours. There are still some leaks i have to fill but it will be editable in the GEEditor very soon.
Hope you like it so far
![](http://i.imgur.com/NVLyFCt.jpg) _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Wreck Administrator
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Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Sat Dec 03, 2016 10:50 am Post subject: |
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I already thought that Silo was a fairly big level, but this doubles it? Going to take awhile to get from the start to the end. Hopefully all goes well with it. |
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SATURN_81 00 Agent
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Joined: 06 Jun 2010 Posts: 423 Location: spain ![](templates/Cobalt/images/spacer.gif) |
Posted: Sat Dec 03, 2016 12:09 pm Post subject: |
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The new Silo looks good. If it were an extension of the Silo level without suppressing any area of the original level, I would like it to be level of missions in GEX. |
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DF Ank1 00 Agent
![00 Agent 00 Agent](templates/Cobalt/images/rank_3.gif)
![](http://www.goldeneyevault.com/files/solo/antennacradle[eternallyaries]/imagesmall.jpg)
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria ![](templates/Cobalt/images/spacer.gif) |
Posted: Tue Dec 06, 2016 9:34 am Post subject: |
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Yeah it sure takes a long time getting to the end and it willbe harder when you are in hurry because of the timelimit.
I think this level is going to be very great ![Smile](images/smiles/icon_smile.gif) _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Wreck Administrator
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Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Tue Dec 06, 2016 10:42 am Post subject: |
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You might want to extend the time limit by at least 50% to ensure players can actually beat the mission without just running through it as quickly as possible in a mad dash. It will be interesting, that's for sure. |
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DF Ank1 00 Agent
![00 Agent 00 Agent](templates/Cobalt/images/rank_3.gif)
![](http://www.goldeneyevault.com/files/solo/antennacradle[eternallyaries]/imagesmall.jpg)
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria ![](templates/Cobalt/images/spacer.gif) |
Posted: Wed Dec 07, 2016 8:55 am Post subject: |
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Just a fast extension of the vent to see where it can take place along silo.
Unfortanaly there would be no way climbing the vent up , but maybe there is a way to get it down and solve a special objective in 00 Agents ^^
This thought struck me
![](http://i.imgur.com/MOjxWme.png) _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Wreck Administrator
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Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Wed Dec 07, 2016 10:07 am Post subject: |
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Your texture U/V coordinates are destroyed in these pictures. Is it going to be like that when you put it back into the GoldenEye Visual Editor? I'd rather start over from scratch than have to try and fix all those textures. |
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DF Ank1 00 Agent
![00 Agent 00 Agent](templates/Cobalt/images/rank_3.gif)
![](http://www.goldeneyevault.com/files/solo/antennacradle[eternallyaries]/imagesmall.jpg)
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria ![](templates/Cobalt/images/spacer.gif) |
Posted: Wed Dec 07, 2016 10:55 am Post subject: |
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Yeah i know that it is a UVM Problem in Cinema 4D - I know how to fix them manualy, but this takes long time.
But when i import it into Deled, then everything is shown correct, so i guess that it also will be show in the Editor like in Deled ( I hope so , I didn´t try that yet )
DANGER SPOILER:
I redesigned Runway with Hangar and two towers from Dam. It will be playable in Project GoldenEye Part 3 - I gave them my files and heard nothing so far.
So I´m going along that everything is ok, or they don´t import it into the Editor. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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DF Ank1 00 Agent
![00 Agent 00 Agent](templates/Cobalt/images/rank_3.gif)
![](http://www.goldeneyevault.com/files/solo/antennacradle[eternallyaries]/imagesmall.jpg)
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria ![](templates/Cobalt/images/spacer.gif) |
Posted: Fri Dec 09, 2016 10:07 pm Post subject: |
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I solved the problem, yeah
Yeah Wreck you were true. It looks more horrible in the Editor then here.
I know the real problem for it.
Its because Cinema 4D can't read the .mtl file correctly.
I have downloaded a plugin witch can import . obj file with mtl.
It was also a problem then because the textures looked still bad.
After searching two hours for the problem i found out that i have to do some settings within the plugin.
Now it works
It took so long for me getting the problem solved because I didn't know how to search/describe my problem in Google.
Haaaa. Be back here in the forums also improve my English knowledge
![](http://i.imgur.com/zJy4lcg.jpg) _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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