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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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TheMaskedMutant Agent
Joined: 27 Nov 2016 Posts: 40
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Posted: Sun Dec 11, 2016 6:38 am Post subject: Whats upcoming for Goldeneye X? |
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What new features will be expecting in the next version of Goldeneye X? |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Sun Dec 11, 2016 11:45 am Post subject: |
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As in the upcoming release, or the one after that?
Upcoming: extra VR levels, new weapon animations, two more mission level previews, one or two in progress missions, Taser, Platinum Gun, other fixes or additions to VR maps, added lights to some mission backgrounds, GameBoy Transfer Pak cheat unlock support (with a different GBC game), and more?
Next time: more weapon updates, and focus on the mission campaign. |
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The Renegadist Secret Agent
Joined: 10 Feb 2016 Posts: 379 Location: Facility Vents |
Posted: Sun Dec 11, 2016 12:09 pm Post subject: |
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Thanks for that, Wreck. Was never really confirmed on the main thread so it's nice to have a solid list of changes! _________________
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DF Ank1 00 Agent
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria |
Posted: Mon Dec 12, 2016 4:28 am Post subject: |
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Mission campaign
I think that nothing else is more expected in the GoldenEye World like the finished GoldenEye X ( Ok and maybe GoldenEye: Source campaign )
keep on working. Its really great what you do, and also what you did so far.
Dreams become true _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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TheMaskedMutant Agent
Joined: 27 Nov 2016 Posts: 40
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Posted: Fri Dec 16, 2016 5:04 pm Post subject: |
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[quote="Wreck"]As in the upcoming release, or the one after that?
Upcoming: extra VR levels, new weapon animations, two more mission level previews, one or two in progress missions, Taser, Platinum Gun, other fixes or additions to VR maps, added lights to some mission backgrounds, GameBoy Transfer Pak cheat unlock support (with a different GBC game), and more?
Next time: more weapon updates, and focus on the mission campaign.[/quote]
Wow awesome Platinum Gun? sounds like a weapon from Everything or Nothing thats really awesome
looking forward to the update just have to figure out how to install Goldeneye X Properly this time |
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connery as bond Secret Agent
Joined: 21 Jun 2007 Posts: 340
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Posted: Fri Dec 16, 2016 5:27 pm Post subject: |
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TheMaskedMutant wrote: | Wow awesome Platinum Gun? sounds like a weapon from Everything or Nothing thats really awesome
looking forward to the update just have to figure out how to install Goldeneye X Properly this time |
I think I was the one who originally suggested including it... I think it replaces the Phoenix since it shot explosive shells but I'm not 100% sure.
Looking forward to the release, Wreck. _________________ Missions:
- Return to Arkhangelsk
- Q-Lab VR
- Mt. Hochkonig
- TBA |
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Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Sat Dec 17, 2016 2:44 am Post subject: |
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I still think PD on the Gameboy via transfer pack should still unlock cheats. Maybe it unlocks the PD weapons? That makes sense to me. _________________ This is a signature, why did you read this? |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Sat Dec 17, 2016 11:33 am Post subject: |
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I wanted to test to see if I could change which GBC game ID was looked for when using the Transfer Pak, and was successful. I actually had to purchase multiple things on eBay for this, as I never owned any GameBoy related items. Between the time and the money, going right back to using the PD cart would feel like a complete waste for me. And besides, the game that is used has its own place in GoldenEye history.
The PD weapon cheats are unlocked via firing range.
I believe it was connery as bond who suggested the Platinum Gun. It does use the explosive shells feature from the Phoenix. |
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TheMaskedMutant Agent
Joined: 27 Nov 2016 Posts: 40
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Posted: Sun Dec 18, 2016 12:57 am Post subject: |
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What campagins are you guys looking to particularly work on?
would be cool to see what Statue would be like with fog as in the Goldeneye Beta |
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The Renegadist Secret Agent
Joined: 10 Feb 2016 Posts: 379 Location: Facility Vents |
Posted: Sun Dec 18, 2016 2:11 am Post subject: |
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TheMaskedMutant wrote: | What campagins are you guys looking to particularly work on?
would be cool to see what Statue would be like with fog as in the Goldeneye Beta |
Right now Wreck and the X team are working to port Dam which is the last level to be ported, everything else just needs the props, objectives, and the guards. Currently Silo and Frigate are the most completed yet not perfect and are still being worked on. Sreets and Statue have been added but they are in the earliest stages of porting but they will work in the next patch.
As far as the beta fog goes, right now they are only looking to port and maybe make a few cosmetic enhancements to the level so right now I don't think they'll be looking to add many beta elements since this isn't a beta recreation project.
Full Wreck quote for official information:
"The only missing level from the mission campaign is Dam. Both Streets and Statue are able to be loaded and ran around in. There are various issues with portals and clipping, but it is a good start.
For actual missions, not ones that are empty or just filled with props, I am aiming for Silo and Frigate. Those two probably work the best right now. Just remember these are still in progress, so there are some issues to be addressed." _________________
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TheMaskedMutant Agent
Joined: 27 Nov 2016 Posts: 40
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Posted: Sun Dec 18, 2016 4:26 am Post subject: |
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Cool |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Sun Dec 18, 2016 1:06 pm Post subject: |
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I do just want to add this...
GoldenEye X is not a beta restoration project. We aren't going to be combing through old screen captures or videos of the game while it was still in development, and try to recreate what was there. Rare obviously had their reasons for every change they made. Whether it be different guard costumes in a mission, a heavily changed sky / fog, or props that were taken out or have evidence of existing prior in the pads files. However, there will be some elements utilized. A boat ride over to the Dam island is not out of the question. A lift added to Silo is a possibility. Putting operational lighting where overhead lamp sprites once were is another example.
If someone so desires to mimic other beta elements, they are free to do so with the Perfect Editor. The sky is probably the easiest. |
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killedbyurmom Secret Agent
Joined: 04 Jan 2016 Posts: 206 Location: Kentucky |
Posted: Sun Dec 18, 2016 1:51 pm Post subject: |
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I think it's amazing how the GoldenEye X team uses functions from Perfect Dark and incorpates them into the mod. (Platinum gun, Taser, etc). Great work guys!! |
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Trickle Agent
Joined: 28 Oct 2016 Posts: 49
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Posted: Mon Dec 19, 2016 1:08 pm Post subject: |
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I'm very excited for this next release, Goldeneye X is easily the best N64 hack out there. Especially because it works so well on the real hardware and I dislike hacks that only work with emulators. _________________ ┏(-_-)┛┗(-_- )┓┗(-_-)┛┏(-_-)┓
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Mon Dec 19, 2016 2:25 pm Post subject: |
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Yeah Goldeneye X is so good as its state, and so promising I'm making my maps on it.
Even if it's even more complicated because you have to be on PD mode in the editor, but object name and such aren't the right one.
We'll need a Goldeneye X setup of the editor, haha. It will never end. |
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