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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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killedbyurmom Secret Agent
Joined: 04 Jan 2016 Posts: 206 Location: Kentucky |
Posted: Thu Jul 20, 2017 2:29 pm Post subject: |
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If we COULD somehow maximize just the control main room and minimize lag as well as we can...I believe that one room could be an awesome firefight room with plenty to hid and take cover behind. Also, you would have 2 levels to gain high ground on your opponent.. Perfect for king of the hill, capture the flag, etc.. Imagine that room with Sims running around with automatics.. Sheer chaos!
In another note...how is the dam coming along? |
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Fri Jul 21, 2017 12:17 am Post subject: |
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Personally, I'm thinking of Control in multiplayer without the main room since the machine will always have trouble to manage that + lots of action. |
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Beatlemaniac19 Agent
Joined: 28 Dec 2016 Posts: 8
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Posted: Sat Jul 22, 2017 10:37 am Post subject: |
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This is completely unrelated, but I just heard the uncompressed versions of GoldenEye tracks and they sound AMAZING! You can find a playlist on YouTube just by searching for GoldenEye 007 uncompressed, if you haven't heard the tracks.
This got me thinking, would you guys consider swapping out these tracks with the original compressed versions? It's something I'm on the fence about because they do sound amazing, but there are only like seven tracks so it would sound weird compared to the rest of the original soundtrack. |
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
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The Renegadist Secret Agent
Joined: 10 Feb 2016 Posts: 379 Location: Facility Vents |
Posted: Sat Jul 22, 2017 1:14 pm Post subject: |
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But there is no way we can get them in the game, if Rare couldn't get the uncompressed soundtracks into the game then we definitely won't be able to. _________________
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Sat Jul 22, 2017 11:43 pm Post subject: |
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I don't have a clue about the technical aspect, but some people hanging around here have the knowledge.
But for sure, a reason for Rare to compress them is to have the lower cartridge size possible. It doesn't mean it is not technically possible.
We know that the tracks could have been longer, but musicians didn't have a clue that people could stay in the level for dozens of minutes. I think it is Greame that asked Martin Hollis how much time a track should be, and he said "about a minute", so they did 1 minute tracks.
They would have made longer tracks if they knew we could stay in a level for quite some time. _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
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Beatlemaniac19 Agent
Joined: 28 Dec 2016 Posts: 8
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Posted: Sun Jul 23, 2017 2:39 pm Post subject: |
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There was a post on GoldenEye Vault about being able to import MP3s into a Perfect Dark rom. Since GoldenEye X is a mod of a Perfect Dark rom I thought it should be able to work for this mod. However, I am not technical so I may be oversimplifying it.
Here's the link: http://www.goldeneyevault.com/viewfile.php?id=311 |
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pavarini 00 Agent
Joined: 07 May 2015 Posts: 479
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Posted: Sun Jul 23, 2017 5:59 pm Post subject: |
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PD can only play a single 22050hz, mono MP3 at once. It doesn't loop well and with guard dialog it would cut it off.
Last edited by pavarini on Tue Aug 01, 2017 11:59 pm; edited 1 time in total |
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Mon Jul 24, 2017 2:15 am Post subject: |
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What about the instruments used for the midi soundtrack. Are they at the highest frequency possible ? _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
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pavarini 00 Agent
Joined: 07 May 2015 Posts: 479
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Posted: Mon Jul 24, 2017 4:18 am Post subject: |
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You would start experiencing dropouts with instruments if there are multiple weapons firing at the same time. |
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killedbyurmom Secret Agent
Joined: 04 Jan 2016 Posts: 206 Location: Kentucky |
Posted: Tue Aug 22, 2017 5:37 am Post subject: |
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Any chance for a small update soon? Looking forward to that watch detonator |
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Johnny Thunder 00 Agent
Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico |
Posted: Tue Aug 22, 2017 9:25 am Post subject: |
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killedbyurmom wrote: | Any chance for a small update soon? Looking forward to that watch detonator |
Be patient, be patient, better wait a little longer. _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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connery as bond Secret Agent
Joined: 21 Jun 2007 Posts: 340
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Posted: Tue Aug 22, 2017 10:18 am Post subject: |
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I'd be lying if I said I wasn't excited to try Silo and Caverns in the Perfect Dark engine. _________________ Missions:
- Return to Arkhangelsk
- Q-Lab VR
- Mt. Hochkonig
- TBA |
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00lucan00 Agent
Joined: 18 Feb 2012 Posts: 3
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Posted: Thu Sep 07, 2017 4:38 pm Post subject: |
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I have to say -- I've been quietly enjoying this romhack and sharing it with my friends, yet never bothered reaching out to its community.
I think you guys are amazing for making this, and I have to thank you for making what is quite easily the greatest romhack ever. Between this, Perfect Dark, and TimeSplitters, I'm more than a happy camper when it comes to FPS games.
I've had more fun with this patch than I have most of the AAA titles I've bought. You guys are doing everything right in my books! |
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Fri Sep 15, 2017 2:25 am Post subject: |
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connery as bond wrote: | I'd be lying if I said I wasn't excited to try Silo and Caverns in the Perfect Dark engine. |
Cavern, me too. I wonder if gards seeing above rails will make it really more interesting.
Silo ? It's there already... Facility ! _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
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