ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


GE-X 5e Patch Released! @ 12-24-16
Goto page Previous  1, 2, 3 ... 44, 45, 46 ... 62, 63, 64  Next
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye X
View previous topic :: View next topic  
Thundera8589
Secret Agent
Secret Agent


Joined: 12 Aug 2015
Posts: 351

 PostPosted: Mon Jan 08, 2018 4:04 am    Post subject: Reply with quote Back to top

I just feel this whole time bugs should've at least been looked into or in the time being have a overhaul look into the hit impact sounds again while not much else is going on. Just my two cents.
_________________
"The Eye of Thundera, give me sight beyond sight!"
 
View user's profile Send private message
PaRaDoX
007
007


Joined: 17 Oct 2009
Posts: 713
Location: Grid

 PostPosted: Mon Jan 08, 2018 8:46 am    Post subject: Reply with quote Back to top

Thundera8589 wrote:
I just feel this whole time bugs should've at least been looked into or in the time being have a overhaul look into the hit impact sounds again while not much else is going on. Just my two cents.

They have lives, please be patient.
 
View user's profile Send private message
killedbyurmom
Secret Agent
Secret Agent


Joined: 04 Jan 2016
Posts: 206
Location: Kentucky

 PostPosted: Mon Jan 08, 2018 11:13 am    Post subject: Reply with quote Back to top

I understand having a passion for a project but I'd go crazy if I worked for over 10 years on one project. It's good to see Wreck and the team enjoying working with other projects for now. That being said..I am, like many, itching for a small update on Goldeneye X (if just for the Platinum Gun and the aforementioned Grenade Launcher Animation) but I understand. I've been working on a certain project for several years now. It gets tiresome.

Edit: Wreck had mentioned he was working on a little update on GE:X. He even said it might not be in December (when he posted it) so I'm sure he will release something when he is ready.


Last edited by killedbyurmom on Tue Jan 09, 2018 1:15 pm; edited 1 time in total
 
View user's profile Send private message
AL64inthedark
00 Agent
00 Agent


Joined: 18 Sep 2014
Posts: 548
Location: France

 PostPosted: Mon Jan 08, 2018 11:39 am    Post subject: Reply with quote Back to top

As much as I love that project, I can handle easily the absence of update.
I think it's because, working on my own project, I learned how complex and time consuming everything done well is.
_________________
Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s
 
View user's profile Send private message MSN Messenger
Johnny Thunder
00 Agent
00 Agent


Joined: 10 Jan 2017
Posts: 482
Location: Mexicali, Baja California, Mexico

 PostPosted: Mon Jan 08, 2018 11:41 am    Post subject: Reply with quote Back to top

who can imagine to Mr. Trololo in GE:X?
_________________
Johnny Thunder masterpiece:
RickRollEye 64

Visit my youtube channel:
Johnny Thunder: The Revenger

Visit My discord:
Afterwards Studios
 
View user's profile Send private message Send e-mail Visit poster's website
The Renegadist
Secret Agent
Secret Agent


Joined: 10 Feb 2016
Posts: 379
Location: Facility Vents

 PostPosted: Mon Jan 08, 2018 4:22 pm    Post subject: Reply with quote Back to top

Just checked the old post about the grenade launcher, very happy to see that people are down for the "one at a time" approach. Wasn't there an issue where we could only have one texture so the grenade launcher would always look full or always look empty.

Couldn't we have a cover on each slot so when the reload starts we pop them off, put the shell in, and close it up?
_________________
 
View user's profile Send private message
Kerr Avon
007
007


Joined: 26 Oct 2006
Posts: 913

 PostPosted: Tue Jan 09, 2018 9:53 am    Post subject: Reply with quote Back to top

PaRaDoX wrote:
Thundera8589 wrote:
I just feel this whole time bugs should've at least been looked into or in the time being have a overhaul look into the hit impact sounds again while not much else is going on. Just my two cents.

They have lives, please be patient.


Exactly. Goldeneye X must take a *lot* of time and hard work, and often the authors are having to reverse engineer and repeatedly experiment to get something to work, even if the change it ends up making to the final product is something that seems trivial or even utterly invisible to us players.

And the people involved aren't paid anything for their time and effort, and Goldeneye X is such a niche product (since nowadays very few people still play N64 games), and the number of people who are modding Goldeneye, or understand anything about the N64's technicalities, is so small that Goldeneye X's authors have almost no one to turn to if they need help. If they were modding a SNES game, for example, then there would be a lot more information (both technical, and game-related) available on the 'net, and many more fellow modders for them to discuss their projects with them.

It would be great if Wreck and co. concentrated on Goldeneye X all of the time, but then no doubt my boss would think it was great if I did my work for no pay, but that's not gonna happen! Embarassed
 
View user's profile Send private message
MRKane
007
007


Joined: 11 Dec 2008
Posts: 1073

 PostPosted: Tue Jan 09, 2018 12:43 pm    Post subject: Reply with quote Back to top

This forum needs a "like" button as that comment of yours would be an instant win for me.

If I'm allowed two cents to suggest to Wreck it would be to let his creative juices flow with the project. We don't need a carbon copy and sometimes it really helps to let fresh ideas into a project. Marathon: Resurrection was one such that I worked on and felt it benefited from a myriad of ideas that people brought to it as opposed to it being a copy of the original game.
_________________
No Mr. Bond, I expect you to be re-coded!
 
View user's profile Send private message MSN Messenger
killedbyurmom
Secret Agent
Secret Agent


Joined: 04 Jan 2016
Posts: 206
Location: Kentucky

 PostPosted: Tue Jan 09, 2018 1:15 pm    Post subject: Reply with quote Back to top

I agree we need a "like" button lol
 
View user's profile Send private message
Gamma
Agent
Agent


Joined: 01 Aug 2009
Posts: 154

 PostPosted: Tue Jan 09, 2018 2:06 pm    Post subject: Reply with quote Back to top

I fully support Wreck and thank him for this project

It would be cool to put Timesplitters Monkey Gun into this game. It is a 64 bullet magazine gun that fires all bullets in 1 second. It has a 2.75 second reload time. The gun is pure fun!!!

Also, remove the dumb nuclear grenade and change the animation into a smoke grenade. I'm a professional call of duty player. There are all kinds of strategies you can utilize smoke grenades for. 1) To secure an objective. 2) To rush up the middle of the map more easily 3) To look through the smoke to see enemies if you have a gun with a special sight 4) To disable compute sentet guns and 5). To simply confuse the enemy

I'd also love a stun grenade. And better still a stun grenade launcher for further range.
 
View user's profile Send private message
MRKane
007
007


Joined: 11 Dec 2008
Posts: 1073

 PostPosted: Tue Jan 09, 2018 6:29 pm    Post subject: Reply with quote Back to top

Great idea! A stun grenade launcher would be a clever little addition to the game. Come to think of it so would more "gagety" weapons which are less focused on killing, and more focused on "being bond from the movies". Even replace the proxy mines with proxy stun mines because lets face it: they're pretty spammy and this is a chance to address those aspects of the game Smile
_________________
No Mr. Bond, I expect you to be re-coded!
 
View user's profile Send private message MSN Messenger
The Renegadist
Secret Agent
Secret Agent


Joined: 10 Feb 2016
Posts: 379
Location: Facility Vents

 PostPosted: Tue Jan 09, 2018 7:31 pm    Post subject: Reply with quote Back to top

MRKane wrote:
Great idea! A stun grenade launcher would be a clever little addition to the game. Come to think of it so would more "gagety" weapons which are less focused on killing, and more focused on "being bond from the movies". Even replace the proxy mines with proxy stun mines because lets face it: they're pretty spammy and this is a chance to address those aspects of the game Smile

What, I love proxy mines. When I was playing with some friends a little bit a go we were laughing our butts off because we kept forgetting where we place them and ended up dying randomly.
_________________
 
View user's profile Send private message
killedbyurmom
Secret Agent
Secret Agent


Joined: 04 Jan 2016
Posts: 206
Location: Kentucky

 PostPosted: Tue Jan 09, 2018 7:50 pm    Post subject: Reply with quote Back to top

I love proxys as well..my buddy would put them on spawn points and when you spawn you would blow up lol

In my opinion, I don't think any new weapons (besides those already worked on) should be added. It's totally up to the team of course but they've already put soooo much time in with GE:X.

Edit: To see how well a "smoke gernade" would do in GE:X you have to look no further than Perfect Dark. Using the N-bomb a couple times makes the framerate almost unplayable.


Last edited by killedbyurmom on Wed Jan 10, 2018 8:28 am; edited 1 time in total
 
View user's profile Send private message
Thundera8589
Secret Agent
Secret Agent


Joined: 12 Aug 2015
Posts: 351

 PostPosted: Wed Jan 10, 2018 5:37 am    Post subject: Reply with quote Back to top

Are you freaking kidding me? No way should the proximities be taken out. That's apart of the nature of the original game. If a select few want a fps to be more like call of duty and timesplitters than those who want GE-X to shift away from Goldeneye can just create their own mod of GE-X with elements from those games. For me I like GE-X the way it is. The team have done a great job in balancing the game out. I love the way GE-X currently is and if nobody likes it than they should just create their own version. Better yet create their own PD hack period. Rant over.
_________________
"The Eye of Thundera, give me sight beyond sight!"
 
View user's profile Send private message
Gamma
Agent
Agent


Joined: 01 Aug 2009
Posts: 154

 PostPosted: Wed Jan 10, 2018 8:51 am    Post subject: Reply with quote Back to top

Haha. We are just talking about adding a few weapons. It won't barely change the game. And it is innovative. Lol.
 
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye X All times are GMT - 8 Hours
Goto page Previous  1, 2, 3 ... 44, 45, 46 ... 62, 63, 64  Next
Page 45 of 64

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]