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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Rey 007
Joined: 07 Feb 2012 Posts: 785 Location: US |
Posted: Tue Dec 27, 2016 5:46 pm Post subject: deactivating and activating computer |
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Hey everyone. I wanted to see if I can get some help on this. I'm trying to make so that a computer console in inactive as soon as the level starts. Later to activate it. Activating isn't the problem. I know how to get that to happen. Although I'm having trouble creating a block that has it start inactive. I can't recall a rare instance if this is used/done so I turn here for help.
Any suggestions _________________ www.youtube.com/gamerrey23 |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6118
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Posted: Wed Dec 28, 2016 3:19 am Post subject: Re: deactivating and activating computer |
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I think you just want to use actions to do what you need. Such as the action to check if object not activated. When you want it active, you would after it is checked and is activated (not - not activated), check that the bitflag is set, and then only do it when that is so. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7197 Location: Ontario, Canada |
Posted: Wed Dec 28, 2016 3:23 pm Post subject: |
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If the console has a screen, you should set it off (black) to begin with, then turn it to another colour when it's powered on. |
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