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L. Spiro
Agent
Agent


Joined: 27 Feb 2009
Posts: 116
Location: Cupertino, CA

 PostPosted: Tue Jan 31, 2017 4:19 pm    Post subject: Reply with quote Back to top

Thundera8589 wrote:
Nevermind.

Would love to hear more GE music releases from L. Spiro though! Very Happy

These are still “early” releases. I am currently re-recording all of them in final form.
http://www.youtube.com/channel/UCG1p2qHnVfOIuRKOpePIgAA
All videos posted will be replaced soon so don’t store any direct links to them.

I will also upload all the X tracks, bonus tracks, beta tracks, and shorts.


Then the same for Perfect Dark.


L. Spiro
 
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Thundera8589
Secret Agent
Secret Agent


Joined: 12 Aug 2015
Posts: 351

 PostPosted: Wed Feb 01, 2017 4:39 am    Post subject: Reply with quote Back to top

Trevor wrote:
Been looking at instrument 02's wave and not only is the loop point in GE slightly mis-aligned, the sound is flawed in the first wave (sound is made of 2 waves, 1 lower frequency than the other).

I have tested a fix and while I still maintain that ingame the music is fine to me, I think I heard the "riple" in the sound, my test got rid of this ripple by only using the good second wave.

Edit the istrument to use
LoopStart: 000000E0
LoopEnd : 0000014F

I had originally thought the keybase would need to be reduced to compensate, however it sounds fine in-game.

Trev

Funny. When I edit the instrument Loop Start and End points to what you said I get this sound instead. Did I edit the instrument wrong?

@L. Spiro - Nice channel you got there. Nice to hear you're working on updating them and releasing more GE tracks and new PD tracks as well. Can't wait to hear how the PD tracks sound like.
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