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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Wed Mar 15, 2017 5:58 am Post subject: |
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Well I did try but while Sogun managed to get further, it concern Perfect Dark's rom, not GEX. I better take a break for a few months and see later what I can do after some rest.
Thanks guys. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Wed Mar 15, 2017 7:29 am Post subject: |
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Yeah, but considering GE-X started out as a regular old Perfect Dark ROM, I imagine the various issues that can occur could happen to both. Like if I began adding textures onto the end, it could also end up going bad. Or if you or Sogun replace a bunch of main files (setups, pads, backgrounds, clipping, props, etc), that the compression issue I have faced multiple times in the past may pop up. If there is a solution for one, it should help with the other, as well. |
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Thu Mar 16, 2017 12:34 pm Post subject: |
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Wow. So it really is the pain I thought it is for you to do GE:X.
Those issue can really tire your mind when you worked on content for months and you have trouble to incorporate it inside the rom. Very frustrating. |
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