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Out Of Bounds On Streets

 
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Huzi
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Joined: 15 Jun 2017
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Location: Toronto Ontario

 PostPosted: Thu Jun 22, 2017 6:02 pm    Post subject: Out Of Bounds On Streets Reply with quote Back to top

Hi guys. Huzi from the-elite.net.

I recently discovered a out of bounds glitch (OOB) on Streets and thought it would be cool to show you guys here at Shooters Forever.

https://www.youtube.com/watch?v=bSDkRv1utVI

- This clip is very consistent.
- You must have a guard near you to do it.
- It can be done in 2 other locations as well:

2nd location https://www.youtube.com/watch?v=-vahh1DTsag
3rd location (found by Wyst3r) https://www.youtube.com/watch?v=JhAsPjVAimo&feature=youtu.be

Streets Clip Discussion thread: https://forums.the-elite.net/index.php?topic=21984.0
 
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Wreck
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Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Thu Jun 22, 2017 9:24 pm    Post subject: Reply with quote Back to top

Interesting. I know the Streets is broken up into a kind of nightmarish series of rooms, which don't have clean edge connecting points. Pieces overlap into other rooms regularly. GoldenEye could handle this decently enough, as the portals featured a value that acted like a safety zone. Perfect Dark did away with that, but they also made sure connecting rooms had perfectly clean lines joining them. That makes GoldenEye X very tricky to deal with. What you have found is likely one of those areas, and your sequence of steps, and probable active guard activity, broke the connection between room tiles.
 
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K1lo
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Joined: 10 Jun 2012
Posts: 112
Location: Albert Embankment, Vauxhall

 PostPosted: Wed Aug 23, 2017 2:02 am    Post subject: Reply with quote Back to top

Quote:

I recently discovered a out of bounds glitch (OOB) on Streets and thought it would be cool to show you guys here at Shooters Forever.

https://www.youtube.com/watch?v=bSDkRv1utVI

- This clip is very consistent.
- You must have a guard near you to do it.
- It can be done in 2 other locations as well:


Huh - interesting. Reminds me of the clip back in to duct on Facility issue although that's not OOB. Honestly I never liked Streets as a level, I tended to avoid it. Streets, Statue Park, Jungle .. they're my least favorites.

Also - Welcome Smile

Quote:
Interesting. I know the Streets is broken up into a kind of nightmarish series of rooms, which don't have clean edge connecting points. Pieces overlap into other rooms regularly. GoldenEye could handle this decently enough, as the portals featured a value that acted like a safety zone.


I never thought about this, is it similar for the Surface levels or are they handled better?
 
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AL64inthedark
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Joined: 18 Sep 2014
Posts: 548
Location: France

 PostPosted: Thu Aug 24, 2017 3:38 am    Post subject: Reply with quote Back to top

I think most of us agree that street was one of worst levels. I bet even at Rare they were disappointed with how it ended.
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