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Johnny Thunder
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 PostPosted: Sat Jun 10, 2017 10:21 am    Post subject: Reply with quote Back to top

Hello again, I had a problem, the Xenia model with long hair is somewhat distorted and looks somewhat ugly, the texture of the face is distorted, any suggestions? (I did everything that Pavarini told me and use a base photo of the original model)


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Last edited by Johnny Thunder on Sat Jun 10, 2017 11:15 am; edited 1 time in total
 
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pavarini
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 PostPosted: Sat Jun 10, 2017 11:15 am    Post subject: Reply with quote Back to top

It looks like the model is not properly enveloped. Were you trying to edit the model using OBJ?
 
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Johnny Thunder
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 PostPosted: Sat Jun 10, 2017 11:23 am    Post subject: Reply with quote Back to top

pavarini wrote:
It looks like the model is not properly enveloped. Were you trying to edit the model using OBJ?


If, more or less, the model and I advance a lot to start, but I have a question, why the texture of the face is distorted?

What should I do?
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pavarini
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 PostPosted: Sat Jun 10, 2017 12:01 pm    Post subject: Reply with quote Back to top

Because OBJ does not contain envelope information, it will be loss when you export/import using OBJ format. You should only export the head model so you only need to rerig the head on import.

Click the head displaylist in the model editor and on the right side of the tree view click 'Export .obj Original Order'. It should have the name like Guard000BPart0025.obj/Guard000BPart0027.obj. Load that file and make your changes to it and export the obj from your 3d editing software. Switch back to the model editor and click 'import from obj if already added textures'. Further tweak your model in the visual editor.
 
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Johnny Thunder
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 PostPosted: Sat Jun 10, 2017 12:15 pm    Post subject: Reply with quote Back to top

pavarini wrote:
Because OBJ does not contain envelope information, it will be loss when you export/import using OBJ format. You should only export the head model so you only need to rerig the head on import.

Click the head displaylist in the model editor and on the right side of the tree view click 'Export .obj Original Order'. It should have the name like Guard000BPart0025.obj/Guard000BPart0027.obj. Load that file and make your changes to it and export the obj from your 3d editing software. Switch back to the model editor and click 'import from obj if already added textures'. Further tweak your model in the visual editor.


Should I use the modified model or start from scratch?
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pavarini
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 PostPosted: Sat Jun 10, 2017 12:18 pm    Post subject: Reply with quote Back to top

Start from scratch, export only the head, make a small modification such as enlarging the nose, import and see how it works out. Then go do the hair extension.
 
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Johnny Thunder
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 PostPosted: Sat Jun 10, 2017 12:20 pm    Post subject: Reply with quote Back to top

Ok but, would or would not have to add the '' Vertice Matrix Brush Dlg ''
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pavarini
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 PostPosted: Sat Jun 10, 2017 12:21 pm    Post subject: Reply with quote Back to top

You can do that if you edit the whole model in visual window, but first try to import head.
 
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Johnny Thunder
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 PostPosted: Sat Jun 10, 2017 12:55 pm    Post subject: Reply with quote Back to top

I can do what you told me, but the textures of the face are still the same ...


Mad
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pavarini
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 PostPosted: Sat Jun 10, 2017 12:58 pm    Post subject: Reply with quote Back to top

Does your OBJ survive a round trip in blender?
 
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Johnny Thunder
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 PostPosted: Sat Jun 10, 2017 2:02 pm    Post subject: Reply with quote Back to top

There is one thing, when exporting the original file also appears a .mtl format file, what I did was to copy the text (I opened the file in the "notebook") to the modified file with the modified .mtl format and inserted it , May that be the problem?
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pavarini
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 PostPosted: Sat Jun 10, 2017 2:20 pm    Post subject: Reply with quote Back to top

The mtl file is the material files used for the object. You should try a round trip to know if blender is importing/exporting the obj file correctly.
 
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Johnny Thunder
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 PostPosted: Sat Jun 10, 2017 4:11 pm    Post subject: Reply with quote Back to top

I export everything from '' blender '', but what does not fit is that when I graft it as you told me, but the textures do not appear, what should it be?
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pavarini
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 PostPosted: Sat Jun 10, 2017 4:16 pm    Post subject: Reply with quote Back to top

I am not versed in blender enough to help with your issue, but I can confirm that XSI will import/export the model correctly with envelopes intact. If you do get XSI working follow the character tutorial I wrote in the subforum.
 
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Johnny Thunder
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 PostPosted: Sat Jun 10, 2017 4:26 pm    Post subject: Reply with quote Back to top

Correct, but WHERE could I download XSI?

And is compatible with a 64bit laptop
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