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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Johnny Thunder 00 Agent
Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico |
Posted: Wed Aug 02, 2017 6:54 pm Post subject: |
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MRKane wrote: | Man that looks exceptional!!!
Question: Is that my motorcycle and did anyone ever get the sound fixed? |
If it's your motorcycle, and I'll credit you, but you mean the sound of what? _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Wed Aug 02, 2017 7:37 pm Post subject: |
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Maybe he means that it still sounds like a tank being driven? If you were to change the sound, however, it would likely need to affect all drivable vehicles. Unless Zoinkity came up with a way around that in his Tank! patch (which when looking back at it, he did indeed do).
http://goldeneyevault.com/viewfile.php?id=147 |
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Johnny Thunder 00 Agent
Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico |
Posted: Wed Aug 02, 2017 7:40 pm Post subject: |
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Yes, but I want to avoid adding more things or the game will weigh a lot and it will be slow, sorry , ''WARNING, Checksum Recalculated'' _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Thu Aug 03, 2017 4:05 pm Post subject: |
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The fogging seems very heavy on the Frigate, and your view distance is quite limited. This could certainly be impacting the framerate. I'll need to download the patch and see what's happening. The Frigate originally used a different sky block format, so that could be an issue here. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Thu Aug 03, 2017 11:28 pm Post subject: |
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I should have it all fixed up, including Cradle on console weirdness, and will shoot you over a new patch once you have had a chance to message me with your e-mail address.
Seems Cradle may indeed have some special hardcoding. |
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Johnny Thunder 00 Agent
Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico |
Posted: Fri Aug 04, 2017 9:04 am Post subject: |
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Wreck wrote: | I should have it all fixed up, including Cradle on console weirdness, and will shoot you over a new patch once you have had a chance to message me with your e-mail address.
Seems Cradle may indeed have some special hardcoding. |
oh thanks Wreck _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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Johnny Thunder 00 Agent
Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico |
Posted: Fri Aug 04, 2017 7:38 pm Post subject: |
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pregunta, como puedo cambiar el logo de ''GoldenEye'' a ''K.I.L.L.E.R. vs Vendetta'', como el de DoakEye 64 o DwaynEye 64? como le hago? es un objeto o una textura? que alguien me responda!
Question, how can I change the '' GoldenEye '' logo to '' K.I.L.L.E.R. Vs Vendetta '', like DoakEye 64 or DwaynEye 64? How do i do it Is it an object or a texture? Someone answer me! _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sat Aug 05, 2017 2:12 am Post subject: |
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It's a prop model that loads in. I am not at my PC right now, but I think it is called "PgoldeneyelogoZ" or similar. If I remember correctly, the model format is different from most standard simple props, since it contains its own textures inside the file. It should be replaceable with a more standard type, however. Someone who has had success replacing the logo would be of greater help. |
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Sat Aug 05, 2017 5:56 am Post subject: |
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Oh interesting, I knew it was trouble to replace but didn't know about the texture associated...kinda like the door that the Skedar blow away at the start of Carrington institute defense mission.
Weird and annoying :p _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sat Aug 05, 2017 3:40 pm Post subject: |
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Yeah, Perfect Dark included textures within the model file much more often than GoldenEye. I think GE only did it for logos, whereas PD had a bunch of level props setup that way. Not sure if there was any advantage to it. Maybe if it were a unique image that only it required, you might be better off storing it inside the model. Any texture shared by multiple makes sense to keep in the big bank of images, since it would only be loaded once to save space. |
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Johnny Thunder 00 Agent
Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico |
Posted: Wed Aug 09, 2017 9:00 pm Post subject: |
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I have a cover with the characters of my mod, including me (Johnny Thunder), but no hat!
_________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios
Last edited by Johnny Thunder on Thu Aug 10, 2017 3:21 pm; edited 1 time in total |
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Johnny Thunder 00 Agent
Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico |
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MRKane 007
Joined: 11 Dec 2008 Posts: 1074
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Posted: Thu Aug 10, 2017 5:47 pm Post subject: |
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Sorry - late reply here! Pertaining to sounds - I can't remember how far Wreck got with the Tank! patch. I'm pretty sure it could redefine sounds for vehicles, and even allowed them to be used as stationary turrets, and had tweaks for the likes of speeds and player positions, but there was some difficulty with adding more than one vehicle type to the game or to a level if I recall.
I'm pretty sure it was the motorbike I made but I wish no credit - instead I'd ask that you try and fix it so it doesn't sound like the tank moving! This was one of the core issues with the "Dam Overture" level I made. Fixing the vehicle stuff up was always something I had intended to do but I just rather lost interest and started messing with other bits and pieces. _________________ No Mr. Bond, I expect you to be re-coded! |
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Johnny Thunder 00 Agent
Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico |
Posted: Thu Aug 10, 2017 6:51 pm Post subject: |
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MRKane wrote: | Sorry - late reply here! Pertaining to sounds - I can't remember how far Wreck got with the Tank! patch. I'm pretty sure it could redefine sounds for vehicles, and even allowed them to be used as stationary turrets, and had tweaks for the likes of speeds and player positions, but there was some difficulty with adding more than one vehicle type to the game or to a level if I recall.
I'm pretty sure it was the motorbike I made but I wish no credit - instead I'd ask that you try and fix it so it doesn't sound like the tank moving! This was one of the core issues with the "Dam Overture" level I made. Fixing the vehicle stuff up was always something I had intended to do but I just rather lost interest and started messing with other bits and pieces. |
That's going to be difficult, add sound of another vehicle to the bike, that was not planned, I prefer to leave it like this, to prevent my mod from having more bugs for so much memory, I'm sorry ... oh yeah, that's your bike What did you do _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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pavarini 00 Agent
Joined: 07 May 2015 Posts: 479
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Posted: Thu Aug 10, 2017 7:42 pm Post subject: |
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The models use an embedded texture originally with env mapping, so you'll need to redo the textures. I can guide you through on discord next time. |
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