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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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The Extremist 007
Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Tue Jun 20, 2017 9:39 pm Post subject: |
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Very cool stuff. Thanks for sharing!
So maybe the blood splatter when shot was what was changed just prior to release? I would still love to know more about that aspect, with how the blood colour was almost cartoony and left unused. |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Wed Jun 21, 2017 3:27 pm Post subject: |
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I actually saw that when he first posted it and almost posted it in here - glad to see I wasn't the only one.
I had no idea that there was going to be different abilities for each of the different Bond characters. Was this common knowledge? |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Wed Jun 21, 2017 9:54 pm Post subject: |
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I find that a little tough to believe, but it is possible. First-Person perspective height would be different, for sure. But other things? You move at the same speed with all characters. I'm not sure how you could decide which actor would have greater accuracy, reload more quickly, or receive less damage. I almost feel he may be remembering ideas they thought of implementing, but didn't get to. Again, he knows better than I. |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Fri Jun 23, 2017 8:11 pm Post subject: |
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Another little interesting tidbit I didn't know - did you know that the folders at the beginning of the game are fully 3-d modeled?
See 5:24 in this video - https://www.youtube.com/watch?v=Reaz4aKYci8 |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Fri Jun 23, 2017 10:10 pm Post subject: |
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I think it is part of the PwalletbondZ prop model. It contains much of the menu folders. Definitely is intriguing that they designed it that way. |
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Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Wed Jun 28, 2017 1:38 am Post subject: |
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Perhaps Multigen proved easier to use than making a sprite screen by hand.
That said, most things on the N64 are "3D" including 2D sprites. They all have verticies and triangles but no concept of depth, depth = 0, although DeltaZ is used to layer 2D sprites.
Trev _________________
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