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Pat The NES Punk talks about his meeting with David Doak.

 
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The Extremist
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 PostPosted: Tue Jun 20, 2017 9:16 pm    Post subject: Pat The NES Punk talks about his meeting with David Doak. Reply with quote Back to top

https://www.youtube.com/watch?v=7QFtiUnPAEk
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Pure hand-drawn goodness. Cool
 
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Wreck
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 PostPosted: Tue Jun 20, 2017 9:39 pm    Post subject: Reply with quote Back to top

Very cool stuff. Thanks for sharing!

So maybe the blood splatter when shot was what was changed just prior to release? I would still love to know more about that aspect, with how the blood colour was almost cartoony and left unused.
 
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bmw
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 PostPosted: Wed Jun 21, 2017 3:27 pm    Post subject: Reply with quote Back to top

I actually saw that when he first posted it and almost posted it in here - glad to see I wasn't the only one.

I had no idea that there was going to be different abilities for each of the different Bond characters. Was this common knowledge?
 
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Wreck
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 PostPosted: Wed Jun 21, 2017 9:54 pm    Post subject: Reply with quote Back to top

I find that a little tough to believe, but it is possible. First-Person perspective height would be different, for sure. But other things? You move at the same speed with all characters. I'm not sure how you could decide which actor would have greater accuracy, reload more quickly, or receive less damage. I almost feel he may be remembering ideas they thought of implementing, but didn't get to. Again, he knows better than I.
 
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bmw
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 PostPosted: Fri Jun 23, 2017 8:11 pm    Post subject: Reply with quote Back to top

Another little interesting tidbit I didn't know - did you know that the folders at the beginning of the game are fully 3-d modeled?

See 5:24 in this video - https://www.youtube.com/watch?v=Reaz4aKYci8
 
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Wreck
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 PostPosted: Fri Jun 23, 2017 10:10 pm    Post subject: Reply with quote Back to top

I think it is part of the PwalletbondZ prop model. It contains much of the menu folders. Definitely is intriguing that they designed it that way.
 
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Trevor
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 PostPosted: Wed Jun 28, 2017 1:38 am    Post subject: Reply with quote Back to top

Perhaps Multigen proved easier to use than making a sprite screen by hand.

That said, most things on the N64 are "3D" including 2D sprites. They all have verticies and triangles but no concept of depth, depth = 0, although DeltaZ is used to layer 2D sprites.

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