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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Garabuyo Agent
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Joined: 23 Apr 2017 Posts: 74 Location: Spain ![](templates/Cobalt/images/spacer.gif) |
Posted: Fri Jul 07, 2017 2:40 am Post subject: Disable Back Culling in Visual Editor |
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Hi to everyone again.
I need to disable on visual editor the rendering of the textures in both sides for each triangle of the level when I am editing anything. In other words... I need look the level as the game or emulation in this aspect only.
Thank you in advance.
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Last edited by Garabuyo on Fri Jul 07, 2017 2:41 am; edited 1 time in total |
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SubDrag Administrator
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Joined: 16 Aug 2006 Posts: 6124
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Posted: Fri Jul 07, 2017 2:40 am Post subject: |
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Where it says "DS" in the bottom right, click that, and it will change to "CB". That goes from Double-Sided to Cull-Back. |
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Garabuyo Agent
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Posted: Fri Jul 07, 2017 2:43 am Post subject: |
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SubDrag wrote: | Where it says "DS" in the bottom right, click that, and it will change to "CB". That goes from Double-Sided to Cull-Back. |
Nice!!!! Thank you. It was very close but I did not see it. _________________ I am a pilot copter at:
http://bf4stats.com:8601/ps4/Garabuyo
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DF Ank1 00 Agent
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Posted: Fri Jul 07, 2017 4:37 am Post subject: |
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I highly recommend to show /edit in CB in your 3D Editor. There you can select surface and just change the normals. (much better then in the GoldenEye Editor )
Btw: Why is the player only seeing Backface-Culling and just not everything?
It would be much easier to create maps when you have to do just one wall instead of two ^^ _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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DF Ank1 00 Agent
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Posted: Fri Jul 07, 2017 5:58 am Post subject: |
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I just have to manually change the normals of many triangles in the Level. The game doesnt know what is front or back of a surface, so you gonna have to "tell" it.
Be sure to deactivate Alpha-Channel for the not-seeing back side. (Or do it completely)
I thinks it´s because of better performance in the game, but quite odd when you have edit everything. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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AL64inthedark 00 Agent
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Posted: Fri Jul 07, 2017 8:07 am Post subject: |
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I think the cull back is made so the hardware don't have to handle polygons that does not need to exist.
This is something that isn't an issue once you understand that and modelise knowing that from the start. |
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