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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Gamma Agent
Joined: 01 Aug 2009 Posts: 154
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Posted: Sun Sep 24, 2017 7:40 pm Post subject: Goldfinger Reproduction |
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What about asking shopflashbackgames to make Goldfinger N64 cartridges? It sure would be cool to have a physical copy of Goldfinger N64. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Sun Sep 24, 2017 8:03 pm Post subject: |
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There will no doubt be some sellers trying to make a buck off of GF64. Heck, it's happened with GoldenEye X, as well as other fan translations and modifications. But there are problems with selling them, even at your cost to produce them, because the original game engine is owned by somebody else. Never mind that, you also have actor likenesses, as well as musical compositions, which could be an issue.
It might be best for people who really want a physical copy, to either make one yourself (this is becoming easier to do now), or contact someone who knows how to do so. I had made box art and the label, which will probably be released in larger formats soon. It is up to SubDrag if he wants those shared or not. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Mon Sep 25, 2017 5:52 am Post subject: |
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Hopefully at least no one sells them for a while but it's inevitable... I'm sure it will happen, and we just need to make sure it is clear we have no association with that, and do not approve of any sale and all our efforts are just for fun.
I believe you can use retro blaster to make your own. It's pretty cheap and easy, I'm told. I think you need to also buy a cic and burner.
http://retrostage.net/index.php/product/n64-blaster/ |
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zoinkity 007
Joined: 24 Nov 2005 Posts: 1688
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Posted: Mon Sep 25, 2017 6:40 am Post subject: |
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You'd probably want to hold off anyway until a final version is released. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Gamma Agent
Joined: 01 Aug 2009 Posts: 154
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Posted: Tue Sep 26, 2017 9:16 am Post subject: |
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I honestly thought this was gonna be one of those chimeras that get hyped up and then died. I was pleasantly surprised you guys finished this i have an everdrive that I haven't used yet. Can someone walk me through patching the goldeneye rom so that I can play this? I've never patched a rom before with your editor. I tried using the editor but it wasn't compatible with my version of windows. Can someone private message me the patched rom please? Thanks. |
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killedbyurmom Secret Agent
Joined: 04 Jan 2016 Posts: 206 Location: Kentucky |
Posted: Tue Sep 26, 2017 11:53 am Post subject: |
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You can alternatively use xpatcher lite (you can Google it) its on romhacking.net...basically you just pull the xpatcher program up and the programs just asks for the xdelta file and original file..then it will patch them together |
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Gamma Agent
Joined: 01 Aug 2009 Posts: 154
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Posted: Wed Sep 27, 2017 7:29 pm Post subject: |
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I tried patching with the Delta Patcher and got an error has occurred message with invalid input. Please help. |
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pavarini 00 Agent
Joined: 07 May 2015 Posts: 479
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Posted: Wed Sep 27, 2017 8:01 pm Post subject: |
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Download GoldenEye 007 (U) [!].z64
Download XDeltaUI https://files.catbox.moe/immoym.zip
Download GF64 patch
Run XdeltaUI, select the patch, then the GE ROM, then input a filename (such as goldfinger.z64) for the patched ROM.
If you do not use the same endian ROM (the GE ROM ending with n64) then you will need to byteswap, which the editor does automatically for patches. |
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Gamma Agent
Joined: 01 Aug 2009 Posts: 154
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Posted: Thu Sep 28, 2017 6:02 am Post subject: |
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I tried using 2 programs. Deltapatcher and xDeltaUI. I get error messages in both. I'm not a computer newb so I'm baffled why I can't get the rom to patch.
Delta Patcher says:
Original File: C:\Users\Bob\Desktop\Gold\007 - GoldenEye (USA).n64
xDELTA Patch: C:\Users\Bob\Desktop\Gold\Goldfinger64_1_0.xdelta
Log:
[8:58:08 AM] Original file "007 - GoldenEye (USA).n64" selected.
[8:58:10 AM] Patch file "Goldfinger64_1_0.xdelta" selected.
[8:58:34 AM] Applying patch, please wait... (don't panic!)
[8:58:34 AM] An error has occurred: xdelta3: target window checksum mismatch: XD3_INVALID_INPUT
xDeltaUI Says:
Patch File: C:\Users\Bob\Desktop\Gold\Goldfinger64_1_0.xdelta
Source File: C:\Users\Bob\Desktop\Gold\007 - GoldenEye (USA).n64
Output File: C:\Users\Bob\Desktop\Gold\007 - GoldenEye (USA).n64
Log:
xdelta3: target window checksum mismatch: XD3_INVALID_INPUT
P.S.: If someone can get my patch working, I will troubleshot Goldfinger for glitches and review it. Can someone please just private message me the ROM and upload it to 2shared or something? |
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pavarini 00 Agent
Joined: 07 May 2015 Posts: 479
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Posted: Thu Sep 28, 2017 6:09 am Post subject: |
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You need to byteswap your ROM, or download GoldenEye 007 (U) [!].z64. The patch is created for z64 endian. |
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Gamma Agent
Joined: 01 Aug 2009 Posts: 154
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Posted: Thu Sep 28, 2017 9:05 am Post subject: |
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Thanks Pavarini it works. But now I gotta figure out how to get the ED64 to work. |
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Sun Nov 26, 2017 8:51 am Post subject: |
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Also GF64 is such a complicated work as a mod, it is the only game I had trouble with, with ED64. Because of the savefile, you have to force it to save in a specific way I never had to before. _________________ Listen to me
https://youtu.be/BzZ3k3NmhLM?t=25m51s |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Sun Nov 26, 2017 5:49 pm Post subject: |
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GoldenEye X was like that at one time, but it became officially supported, so it detects the game ID (NX7E) and sets the save type automatically. Goldfinger 64 also uses a new ID (NGFE), which is why you must set it manually. |
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