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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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DuctorUbiytsa (Ducc) Agent

Joined: 30 Jun 2017 Posts: 4
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Posted: Thu Sep 28, 2017 2:08 pm Post subject: Goldfinger 64 infinite guard bug in Ranch mission |
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I found this bug after that i finished the game with all cheats, i was just playing again, and then i just see this, it's a bug that could cause problems, or is just as easy to exploit as just know how to press B.
https://www.youtube.com/watch?v=iTUT3JM0EXU&feature=youtu.be |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Thu Sep 28, 2017 2:19 pm Post subject: |
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Haha, that's a good find. This was a late addition to the mission, as a suggestion of mine to add some sort of penalty for not using the watch gadget. Guess the action block needs tweaking to prevent the constant respawn. Have it not loop back to the start of the block, and end once the guards have loaded in, I guess.
As Y2J would say...
"This just made the list!" |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Thu Sep 28, 2017 3:24 pm Post subject: |
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Weren't endless swarms of guards originally going to be a feature though? _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Thu Sep 28, 2017 4:02 pm Post subject: |
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Too many could bog down framerate, and this particular case is controlled by the player. They can directly cause guards to spawn in at will, by activating the locked safe. Plus, you can actually see where they spawn from with the door open. |
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