|  |  |  | 
	
		|  |  |  | 
	
		|  |  |  | 
								
	
		|  | 
				
					| 
							
								| SubDrag Administrator
 
  
 
 Joined: 16 Aug 2006
 Posts: 6189
 
 
  |  |  
								|  |  |  |  |  | 
	
		|  |  |  | 
	
		|  | 
				
					| 
							
								| Wreck Administrator
 
  
  
 Joined: 14 Dec 2005
 Posts: 7266
 Location: Ontario, Canada
 
  | 
										
											|  Posted: Mon Oct 02, 2017 10:02 pm    Post subject: |    |  
											| 
 |  
											| Very cool!  If only a GE one would find its way out... 
 I've seen that center piece in Labyrinth in pictures before, but it was at least absent from N64 release.  I'd really love to add it to GE-X version sometime.  Gives a nicer look to that empty middle area.
 |  |  
								|  |  |  |  |  | 
	
		|  |  |  | 
	
		|  | 
				
					| 
							
								| Kerr Avon 007
 
  
 
 Joined: 26 Oct 2006
 Posts: 928
 
 
  | 
										
											|  Posted: Tue Oct 03, 2017 8:42 am    Post subject: |    |  
											| 
 |  
											| Great! Thanks for letting us know, SubDrag. 
 On a tangent, I wish there was a central news site for N64 releases, be it hacks, prototypes, translations, anything really. Many releases only seem to get one announcement, often in an obscure (to most N64 gamers) website or forum, meaning that many potential users can easily miss out on the release.
 |  |  
								|  |  |  |  |  | 
	
		|  |  |  | 
	
		|  | 
				
					| 
							
								| Johnny Thunder 00 Agent
 
  
  
 Joined: 10 Jan 2017
 Posts: 484
 Location: Mexicali, Baja California, Mexico
 
  |  |  
								|  |  |  |  |  | 
	
		|  |  |  | 
	
		|  | 
				
					| 
							
								| Kode-Z Hacker
 
  
 
 Joined: 09 Nov 2007
 Posts: 1142
 Location: London, England
 
  | 
										
											|  Posted: Thu Oct 05, 2017 3:33 pm    Post subject: |    |  
											| 
 |  
											| Nice! 
 I see the cheat codes and cinematic menu are present in this version! I made an AR code to access these menus years ago, although they were buggy and incomplete!
 
 Love the centrepiece in Labrinth! Wonder why it was removed?!
 |  |  
								|  |  |  |  |  | 
	
		|  |  |  | 
	
		|  | 
				
					| 
							
								| acceptable67 007
 
  
  
 Joined: 16 Jan 2010
 Posts: 1738
 Location: US
 
  | 
										
											|  Posted: Thu Oct 05, 2017 4:47 pm    Post subject: |    |  
											| 
 |  
											| This is awesome!! What's the build date? _________________
 
  	  | Rare wrote: |  	  | Perfect Dark Forever. | 
 |  |  
								|  |  |  |  |  | 
	
		|  |  |  | 
	
		|  | 
				
					| 
							
								| connery as bond Secret Agent
 
  
  
 Joined: 21 Jun 2007
 Posts: 340
 
 
  | 
										
											|  Posted: Thu Oct 05, 2017 8:31 pm    Post subject: |    |  
											| 
 |  
											| Haven't had a chance to check this out yet. Is there a substantial amount of changes from the final build? 
 EDIT: Reading the comments on that page. Definitely need to check this out.
 _________________
 Missions:
 - Return to Arkhangelsk
 - Q-Lab VR
 - Mt. Hochkonig
 - TBA
 |  |  
								|  |  |  |  |  | 
	
		|  |  |  | 
	
		|  | 
				
					| 
							
								| Thundera8589 Secret Agent
 
  
  
 Joined: 12 Aug 2015
 Posts: 357
 
 
  | 
										
											|  Posted: Thu Oct 05, 2017 9:53 pm    Post subject: |    |  
											| 
 |  
											| Oooh ahhh, I definitely like the altar in Labyrinth. Is there anyway it can be obtained and somehow put in GE-X's version of Labyrinth? _________________
 "The Eye of Thundera, give me sight beyond sight!"
 |  |  
								|  |  |  |  |  | 
	
		|  |  |  | 
	
		|  | 
				
					| 
							
								| CrashOveride Secret Agent
 
  
  
 Joined: 24 Oct 2016
 Posts: 339
 
 
  | 
										
											|  Posted: Fri Oct 06, 2017 5:46 am    Post subject: |    |  
											| 
 |  
											|  	  | Thundera8589 wrote: |  	  | Oooh ahhh, I definitely like the altar in Labyrinth. Is there anyway it can be obtained and somehow put in GE-X's version of Labyrinth? | 
 Considering TWINE renders in rooms just like GE (at least from my experience ripping) we can technically splice the altar in by way of Lemmy's VRML.
 _________________
 Playing old, low poly games since 2003
 |  |  
								|  |  |  |  |  | 
	
		|  |  |  | 
	
		|  | 
				
					| 
							
								| zoinkity 007
 
  
  
 Joined: 24 Nov 2005
 Posts: 1740
 
 
  | 
										
											|  Posted: Fri Oct 06, 2017 2:59 pm    Post subject: |    |  
											| 
 |  
											| -Or you could change a couple lines in the extractor used to create the map, rebuild, then export it directly, properly. In TWINE.h change:
 
  	  | Code: |  	  | #define CORRECT  0x54D910   /*correction value for ROM offsets*/ #define ROMTABLE 0xC1380    /*initial rom address of the rom table*/
 #define IMGRAM   0x800C2740 /*initial rom address of the rom table*/
 | 
 
 -to this for the proto:
 
  	  | Code: |  	  | #define CORRECT  0x523C20   /*correction value for ROM offsets*/ #define ROMTABLE 0xBCA80    /*initial rom address of the rom table*/
 #define IMGRAM   0x800BDE10 /*initial rom address of the rom table*/
 | 
 
 -or this for PAL:
 
  	  | Code: |  	  | #define CORRECT  0x54E8D0   /*correction value for ROM offsets*/ #define ROMTABLE 0xC1E70    /*initial rom address of the rom table*/
 #define IMGRAM   0x800C3230 /*initial rom address of the rom table*/
 | 
 _________________
 (\_/) Beware
 (O.o)   ze
 (> <)      Hoppentruppen!
 |  |  
								|  |  |  |  |  | 
	
		|  |  |  | 
	
		|  | 
				
					| 
							
								| killedbyurmom Secret Agent
 
  
 
 Joined: 04 Jan 2016
 Posts: 208
 Location: Kentucky
 
  | 
										
											|  Posted: Sat Oct 07, 2017 5:20 am    Post subject: |    |  
											| 
 |  
											| I just wish I knew how to make an xdelta patch that makes all the multi characters "EVIL" so you could fight whomever you want against each other. |  |  
								|  |  |  |  |  | 
	
		|  |  |  | 
	
		|  | 
				
					| 
							
								| CrashOveride Secret Agent
 
  
  
 Joined: 24 Oct 2016
 Posts: 339
 
 
  | 
										
											|  Posted: Sat Oct 07, 2017 7:09 am    Post subject: |    |  
											| 
 |  
											|  	  | killedbyurmom wrote: |  	  | I just wish I knew how to make an xdelta patch that makes all the multi characters "EVIL" so you could fight whomever you want against each other. | 
 there was a GS code for final but idk if it works here.
 _________________
 Playing old, low poly games since 2003
 |  |  
								|  |  |  |  |  | 
	
		|  |  |  | 
	
		|  | 
				
					| 
							
								| killedbyurmom Secret Agent
 
  
 
 Joined: 04 Jan 2016
 Posts: 208
 Location: Kentucky
 
  | 
										
											|  Posted: Sat Oct 07, 2017 7:34 am    Post subject: |    |  
											| 
 |  
											| There is a code for the original game but unfortunately I can't use it on my Everdrive 64  The gameshark (actual console) has froze on me recently as well. That is the reason I was thinking a hack would work. Somehow putting the gameshark code into the ROM itself. |  |  
								|  |  |  |  |  | 
	
		|  |  |  | 
	
		|  | 
				
					| 
							
								| SubDrag Administrator
 
  
 
 Joined: 16 Aug 2006
 Posts: 6189
 
 
  | 
										
											|  Posted: Sat Oct 07, 2017 9:09 am    Post subject: |    |  
											| 
 |  
											| Multi crashes in the prototype, after you try and respawn. |  |  
								|  |  |  |  |  | 
	
		|  |  |  | 
	
		|  | 
				
					| 
							
								| AL64inthedark 00 Agent
 
  
  
 Joined: 18 Sep 2014
 Posts: 548
 Location: France
 
  | 
										
											|  Posted: Sat Oct 07, 2017 2:55 pm    Post subject: |    |  
											| 
 |  
											| Awesome. Love these releases. Thanks for telling us. If only we could have more betas of the most famouse games.....
 _________________
 Listen to me
 https://youtu.be/BzZ3k3NmhLM?t=25m51s
 |  |  
								|  |  |  |  |  | 
	
		|  |  |  | 
	
		|  |  |  | 
		|  |  |  |