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RE2 Platinum Save File Detailing...

 
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Wreck
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 PostPosted: Tue Oct 31, 2017 10:21 pm    Post subject: RE2 Platinum Save File Detailing... Reply with quote Back to top

Some of this information has been around for quite some time now, but anything I have personally found that I had not seen documented publicly, has been marked with an asterisk (*) as potentially new. I was unsure about the files (memo, diary, etc) at first, because I had seen one save editor tool included a "have all files" option, so that's not marked. I also don't know if the save file format is the same between all PC versions or not, such as SourceNext.

Resident Evil 2 Platinum v1.00

Game Time
0x200

-? EXBM had data at Stage 2
0x204 (had a B5 before - also at 0x784?)

Side Pack Worn
0x208
(08 No, 0A Yes)

Player Model
0x20A

Save Area
0x20B
(0F Plays 1st Scenario Intro, 10 Plays 2nd Scenario Intro)

Sound Effects Volume
0x20C

Music Volume
0x20D

*Poison Related
0x210
(was at 1815 when poisoned by Spider in sewer beneath kennel)
[any value other than 0000 causes poison, what is significance of value?]

*EX Battle Difficulty Level?
0x212
(01 Lv.1, 02 lv.2, 03 lv.3)
(Claire B had 16)

*Scenario
0x217
(24 1st, C4 2nd) [other values may also be used? like 00 and C0]
[introduction video handled by 0x20B Save Area!]

Equipped Weapon
0x218

Health
0x21A

Number of Enemies Killed
0x21C

Number of First Aid Sprays Used
0x21E

Number of Times Saved
0x220

X-Coordinates
0x222

Y-Coordinates
0x224

Z-Coordinates
0x226

Infinite Ammo Cheat in Use
0x228
(01200000 No, 01FFFFFF Yes)
(have seen 00200000)
(also 01000000 on Claire B)

BGM Listing for Rooms (unsure of ordering)
0x22C-0x347

Stage Area
0x378

Room Number
0x37A

Background Camera
0x37C

Previous Room Number
0x37E

Previous Stage Area
0x37F

-Previous Background Camera? (unconfirmed, but likely)
0x380

*Item Inspection Rename
0x44A-0x44B

*Maps Accessible
0x464-0x467?
(not sure on range yet)

*Map Rooms Visited
0x468-0x46F?
(not sure on range yet)

*Maps Collected
0x480-0x483
(not sure on range yet)

*Unlocked Door Flags
0x590-0x593

Inventory
0x598-0x5BF

Personal Item
0x5C0-0x5C3

Item Box
0x5C4-0x6C3

Files Collected
0x6C4-0x6DB
File ID from 00-17 (24 Max Files)

Player Direction
0x6DC

*Number of Scenario A+B Completions
0x6DE
[may be related to rank, as well, to keep track for Tofu unlock]

-*EX Battle Stage 1 Clear Time? (unconfirmed)
0x784

-*EX Battle Stage 2 Clear Time? (unconfirmed)
0x788

*Difficulty?
0x790
(00 Easy/Normal, 01 Hard?)

*Game Mode
0x791
(00 Arrange, 01 Original [USA])
[MAY BE REVERSED ON OTHER VERSIONS!]

*Game Type
0x792
(00 Normal, 01 EX Battle)


-----------------------------------------------

Item Inspection Rename (to keep new name)

0x44A:
1x = ?
2x = Locker Key Rename (Item 53) [Rename Value 0A]
4x = Up Key Rename (Item 5E) [Rename Value 09]
8x = Down Key Rename (Item 5D) [Rename Value 08]

0x44B
x1 = Square Crank Rename (Item 43) [Rename Value 07]
x2 = Virgin Heart Rename (Item 33) [Rename Value 06]
x4 = Club Key Rename (Item 5C) [Rename Value 05]
x8 = Heart Key Rename (Item 5B) [Rename Value 04]
1x = Unused Desk Key Rename (Item 1F) [Rename Value 03]
2x = Diamond Key Rename (Item 5A) [Rename Value 02]
4x = Spade Key Rename (Item 59) [Rename Value 01]
8x = ?

-----------------------------------------------

Unlocked Door Flags

This also affects the locked doors shown on maps. Once a lock value has been unlocked, the corresponding door will no longer show as a different coloured block (blue, purple, etc).

0x590:
x1 = --Flag 9F?? --------------
x2 = --Flag 9E?? --------------
x4 = --Flag 9D?? --------------
x8 = --Flag 9C?? --------------
1x = --Flag 9B?? --------------
2x = Flag 9A, Train Platform Door, Platform Key (Unconfirmed)
4x = --Flag 99?? --------------
8x = Flag 98, Security Room Door, Master Key (Unconfirmed)

0x591:
x1 = Flag 97, Culture Experiment Room Door, Lab Card Key
x2 = Flag 96, Power Room Upper Door, Power Room Key (Unconfirmed)
x4 = Flag 95, VAM Room, Lab Card Key
x8 = Flag 94, Private Quarters A to East Area Door, Locked Inside
1x = Flag 93, Night-Duty Room, Club Key
2x = --Flag 92?? --------------
4x = Flag 91, East Waiting Area to Main Hall, Locked Inside
8x = Flag 90, Helipad Hallway to Emergency Stairwell, Locked Inside

0x592:
x1 = Flag 8F, West Office to 1F Main Hall Door, Locked Inside
x2 = Flag 8E, Autopsy Room, Club Key
x4 = Flag 8D, Interrogation Room, Diamond Key
x8 = Flag 8C, Media Room, Club Key
1x = --Flag 8B?? --------------
2x = Flag 8A, RPD Rear Parking to Cabin Door, Cabin Key
4x = Flag 89, S.T.A.R.S. Hallway to 2F Lounge Door, Spade Key
8x = Flag 88, Evidence Room Door, Diamond Key

0x593:
x1 = --Flag 87?? --------------
x2 = --Flag 86?? --------------
x4 = Flag 85, Reference Room, Spade Key
x8 = Flag 84, East Office to East Hallway Door, Heart Key
1x = Flag 83, Evidence Room Door, Locked Inside
2x = Flag 82, 2F Lounge Desk, Small Key (Unconfirmed)
4x = Flag 81, Reception Desk, Small Key (Unconfirmed)
8x = --Flag 80?? --------------

-----------------------------------------------

Map Related
(still need to fill in many blanks)

0x467 GIVE ACCESS TO VIEW MAP
x1 =
x2 =
x4 =
x8 = Access Police Station 3F Map
1x = Access Police Station 2F Map
2x = Access Police Station 1F Map???????
4x =
8x =

0x468 SHOW ROOM VISITED
x1 =
x2 =
x4 =
x8 =
1x =
2x =
4x =
8x =

0x469 SHOW ROOM VISITED CONT.
x1 =
x2 =
x4 =
x8 =
1x =
2x =
4x =
8x = Main Hall 2F

0x46A SHOW ROOM VISITED CONT.
x1 =
x2 =
x4 =
x8 =
1x =
2x =
4x =
8x =

0x46B SHOW ROOM VISITED CONT.
x1 =
x2 =
x4 =
x8 =
1x =
2x =
4x =
8x =

0x46C SHOW ROOM VISITED CONT.
x1 =
x2 =
x4 =
x8 =
1x =
2x =
4x =
8x =

0x46D SHOW ROOM VISITED CONT.
x1 =
x2 =
x4 =
x8 =
1x =
2x =
4x =
8x =

0x46E SHOW ROOM VISITED CONT.
x1 =
x2 =
x4 =
x8 =
1x = Interrogation Room
2x = Media Room Hallway
4x = East Office
8x = East Reception

0x46F SHOW ROOM VISITED CONT.
x1 = Evidence Room
x2 = Dark Room
x4 = Dark Room Stairwell
x8 = Operations Room
1x = Operations Room Hallway
2x = West Hallway
4x = Reference Room
8x = West Office

0x483 SHOW ALL ROOMS ON MAP
1x = Show All Police Station 2F Rooms
2x = Show All Police Station 1F Rooms
4x = Show All City Area B Rooms (Rear Section)
8x = Show All City Area A Rooms (Front Section)
x1 = ?
x2 = ?
x4 = ?
x8 = Show All Police Station 3F Rooms
 
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