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Fixing old Goldeneye hacks?
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The Renegadist
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 PostPosted: Thu May 09, 2019 7:10 pm    Post subject: Reply with quote Back to top

Going to be getting back to this next week hopefully, I'll be finishing testing all remaining hacks I haven't tested yet, posting any that may not work, and then the site will be launching. Will also be incorporating all of the info that the previous post pointed out.

Not sure if there were any more that needed fixing but if you want to help, Wreck, let me know.
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The Renegadist
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 PostPosted: Wed Jun 12, 2019 8:32 pm    Post subject: Reply with quote Back to top

Hey Wreck if you see this I wanted you to know that as of a couple days ago I'm back in full force with working on my hack compatibility site and though it isn't public yet all the information is there. If you want to help me once again by fixing up these old hacks I can have the list almost completely green by the time the website actually launches.

Hell, I'd be willing to send an early link privately if you wanted to see things for yourself but I would ask it be kept completely private until launch.

Let me know if you're down!
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Kerr Avon
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 PostPosted: Thu Jun 13, 2019 5:43 am    Post subject: Reply with quote Back to top

The Renegadist wrote:
Hey Wreck if you see this I wanted you to know that as of a couple days ago I'm back in full force with working on my hack compatibility site and though it isn't public yet all the information is there. If you want to help me once again by fixing up these old hacks I can have the list almost completely green by the time the website actually launches.

Hell, I'd be willing to send an early link privately if you wanted to see things for yourself but I would ask it be kept completely private until launch.

Let me know if you're down!


Wreck's not been on this forum for more than six months now, and no one seems to know how to contact him.
 
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The Renegadist
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 PostPosted: Thu Jun 13, 2019 1:21 pm    Post subject: Reply with quote Back to top

sfGBCG wrote:
I came across some more oddities/bugs. Although most of these are probably known already. But here goes:
    1. Midnightkitteh's Yoshida Dam freezes to a black screen when it loads the level. (I'm aware there's a patch that fixes it. Sort of.) In the "fixed" version, you have to skip the opening immediately otherwise it will freeze. If you shoot the Russian soldier that's standing near a console when you open the shutter, it will freeze.

    2. On P.T.C.H., if you let the opening cutscene run, you start without the scientist you supposed to follow, who happens to skip the first door and you can't open that door, meaning you have to detour the route. Skipping the opening cutscene, you're escorted by the scientist like it's meant to, I think.

    And once you complete the mission, it hardlocked the game, couldn't even reset to the Everdrive menu.

    3. GamerFreak5665's Secret Base freezes if you let the opening cutscene run, but skipping it doesn't.

    4. Midnightkitteh's DPRK Research Lab has - yes, you guessed it - pink test tubes which if shot, freezes the level.

    5. Rey's Sewers freezes if you shoot General Zander with a Gold PP7.

    6. In Rey's Surface Infilitration, one of the guards in the upper floor of the Satellite tower freezes if shot, which makes it uncompletable.

    7. Rey's Cemetery crashes when you try to fight Jaws? or at least in the area where Jaws was? (Uncompletable)

    8. In ShiftClick's Research Complex v2.0, if you blow up one of the 4 stacked boxes by the surveillance camera and a jeep in the large room with the shuttle, it freezes. The level is beatable otherwise.

    9. In Rey's Galvic Prison, accessing the Q-Watch briefing freezes the game, and there's too many alarm guards which lags all the way down to crashing the level, especially in the prison room. I'm guessing their amount needs to be reduced, and their head defence should be weaker then the body. (Beatable)

    10. Rey's Abandoned streets v1.1 freezes when you complete Objective A if one does not collect all of the documents? This bug may have been overlooked.

    11. In Rey's Puerto Rican Jungle, sometimes Xenia doesn't always seem to help you and wanders in the wrong places and one time the game spontaneously blacked out to the briefing screen saying, "KILLED IN ACTION" for no reason. Shocked

    12. In Q's Big Test by Rey, If you shoot the last tiny survellince cam with a dd44, it freezes? Then another time it didn't when shot with a RCP-90, but that was after the alarm went off, IIRC. (Uncompletable)

    13. Rey and Ami's Warehouse 8 has a few:
    • During the escort, if you run too far in front or away from the escort guard, it freezes.
    • If you walk or look towards the 2nd door where you walk out the door at the start in normal Archives, it freezes. (Or let's say if you head downstairs to the corridor of the interrgation room and turn right)
    • Killing one of the guards behind the desks in the 4-door/double set of doors room in the ground floor - not the one that goes upstairs - also freezes the game. (Uncompletable)


All of your finds have been added and confirmed, I'm a bit disappointed in myself for missing some of these as the hacks cannot be completed due to the crashing.

Kerr Avon wrote:
Wreck's not been on this forum for more than six months now, and no one seems to know how to contact him.


I know but in case he does pop in he'll know I'm back to work on this.
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sfGBCG
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 PostPosted: Fri Nov 08, 2019 4:44 am    Post subject: Fixing old Goldeneye hacks? Reply with quote Back to top

The Renegadist wrote:
sfGBCG wrote:
I came across some more oddities/bugs. Although most of these are probably known already. But here goes: ...

All of your finds have been added and confirmed, I'm a bit disappointed in myself for missing some of these as the hacks cannot be completed due to the crashing.

Thanks for adding them Smile Most of the bad ones are by Rey which is a shame as he came up with some pretty interesting ideas, just that the execution could've been better.

Honestly, I think Rey should remake most of the old levels on the 4.1 Editor at this point.

Kerr Avon wrote:
Wreck's not been on this forum for more than six months now, and no one seems to know how to contact him.

You can contact Wreck on Youtube, his channel is 'Wreck Seven'. He's pretty active on it recently. he also has a Facebook page called 'GoldenEye Mods'.
 
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Wreck
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 PostPosted: Fri Nov 22, 2019 7:45 pm    Post subject: Reply with quote Back to top

The Renegadist wrote:
Hey Wreck if you see this I wanted you to know that as of a couple days ago I'm back in full force with working on my hack compatibility site and though it isn't public yet all the information is there. If you want to help me once again by fixing up these old hacks I can have the list almost completely green by the time the website actually launches.

Hell, I'd be willing to send an early link privately if you wanted to see things for yourself but I would ask it be kept completely private until launch.

Let me know if you're down!


Is this site up yet / still running? You can PM me a link so I can take a gander at it.
 
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The Renegadist
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 PostPosted: Fri Nov 22, 2019 8:30 pm    Post subject: Reply with quote Back to top

Won't do much good now at least for the website, won't get into it here due to the derailment it will bring to this thread but I won't be updating the site for awhile due to a falling out I had with N64 Vault.

For what it's worth here's the site: www.hakpak64.com
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Wreck
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 PostPosted: Fri Nov 22, 2019 9:22 pm    Post subject: Reply with quote Back to top

Thanks for the link. I have the GoldenEye page bookmarked. I can see what I can do over time to fix up some of these. I trust all the updated ones I worked on are documented there (at least if they were fixed)?

The Ken Lobb Classic runs no issues console. Both Graslu and myself have played through the mission campaign and have videos on YouTube.

I imagine the Tournament Edition should also be fine, but you can always give her a once over. It does affect solo as well, but it was mainly geared toward optimizing multiplayer.

Dark Edition is similar. Mostly about multi, but I guess the weapons would affect missions, too.
 
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Wreck
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 PostPosted: Wed Jan 29, 2020 4:11 pm    Post subject: Reply with quote Back to top

Just a heads up. I've saved pretty much all the missions that have issues on console, and have begun fixing up a few. I think there's about seven so far, but I need to test each out. Some were pretty quick edits, where as others benefited from some more work. I always keep track of everything I did, and if anything really major is done (nothing so far), I do keep a copy of the original for people to play (even if it fails console). Hopefully nothing too tricky comes up in these.
 
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MultiplayerX
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 PostPosted: Wed Jan 29, 2020 6:32 pm    Post subject: It is interesting Reply with quote Back to top

Just like Project64's quote *NEW VERSIONS*. It seems whoever is programming all of these emulators and cheat devices is taking us BACKWARDS. There are so many mods that are incompatible with ED64 it's INSANE and I can promise that IT IS NOT THE MOD OR HACK ITSELF. Wink Not to be mean but if you are going to take over something you need to improve compatibility and not just for the sake of FRAMERATE, resolution etc. I can't stand the newer version of Project64. It doesn't emulate skies and fog properly and flashes a lot of buggy crap. You can't use certain kinds of gameshark codes on it to emulate sky and fog codes I hacked for YEARS to enhance the look of every GE level.

My point: I honestly think this entire thread is a pointless request. Wreck can probably fix some stuff but it is my honest opinion this is a software and hardware issue that ED64 needs to work on. Maybe they need to integrate PJ64 as it's main source of emulation. Whatever the device uses is simply not good enough to emulate properly. No offense intended but this is just my experience with running all of these mods WITH ZERO ISSUE before all this new updated CHAOS came into existence.
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Wreck
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 PostPosted: Wed Jan 29, 2020 8:54 pm    Post subject: Reply with quote Back to top

No, these are various things the actual game can't handle. Emulators, or most of them, don't work in the same fashion as an N64 console. It can usually deal with things better, as it isn't a perfect recreation. We're doing stuff to the game that it wasn't designed to do, and even incredibly minor details (like having collisions on a keycard held by a guard) can be enough to crash the game. I've been poking at GoldenEye for over two decades, and have fixed up a good chunk of custom missions and some multiplayer levels people have released over the years. It's not the ED64 device. Trust me. Wink

There are A LOT of mods that don't work on console for other games because of how they were made. Super Mario 64 is really guilty of this. But certain popular ones are being redone and updated for console use.
 
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MultiplayerX
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 PostPosted: Wed Jan 29, 2020 9:57 pm    Post subject: Ooooohhhhh Reply with quote Back to top

I take your word for it Wreck. Wow. It is so weird that the old project 64 seems to run GE better than newer versions. Perhaps it's a video card issue, intel co graphics, or just Windows 10 being kooky as usual. My God you would think after all these years those cracker jacks would tweak 10 up to par with video drivers and memory allocation. Oh well. Well let me know if you need anything from me to tweak for ED64. I have all of the binaries saved for all my mods for Perfect Dark and GE.
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Kerr Avon
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 PostPosted: Thu Jan 30, 2020 7:55 am    Post subject: Re: It is interesting Reply with quote Back to top

MultiplayerX wrote:
...but it is my honest opinion this is a software and hardware issue that ED64 needs to work on. Maybe they need to integrate PJ64 as it's main source of emulation. Whatever the device uses is simply not good enough to emulate properly. No offense intended but this is just my experience with running all of these mods WITH ZERO ISSUE before all this new updated CHAOS came into existence.


There's no emulation at all with the Everdrive 64. The ED64 simply simulates a cartridge's hardware, and uses a RAM pool to store the game rom's data and make the N64 treat the ram pool as a game cartridge's ROM pool. The N64 itself then runs the game, and the ED64 doesn't and can't alter the way the N64 runs the game.

Regarding the reasons why N64 rom hacks might not work on a real N64, I know of three (there might be more):

1) Some rom hacks, for example, try to use the N64's memory in ways that won't work on a real N64, and so they just crash the console. Many Super Mario 64 hacks behave in this way, owing to the hacks being made using the old Super Mario 64 editor, which was written and tested only on an N64 emulator, and not on real hardware. And the N64 emulator was inaccurate (N64 emulation has never been great, sadly, so it allowed things that the real hardware can't support), and the editor, as a result, produces hacks that won't run on real hardware.

2) Also, some N64 hacks contain PC code (x86 programming routines) to do things that the host emulator itself can't itself do, and as a result the game hack can of course only run on emulators and then only on certain emulators running on a PC.

3) Some rom hacks, if they can be made to run on real hardware at all, would be too slow to play properly, at least without serious re-editing and removal of features/items, as these mods are made to be played on an artificially speeded up emulator and/or with more emulated RAM than the N64 has, allowing for things such as larger game locations, more items onscreen at once, much more detailed onscreen items and background, etc.

The first problem can be fixed by skillful editing by someone who understands the internal workings of the SM64 code, or sometimes by using the recently made SM64-fix utilities (though this method is probably not as trivial as it sounds) without compromising the game's quality. The other two problems won't be anywhere near as easy to fix, and will require the game's quality to be reduced in some way(s), as if the game uses resources that the N64 doesn't possess, then presumably those resources (that only exist in the emulator and the host PC) are being used to improve the game in some way.

Again, none of this is down to the Everdrive 64, it's down to the real N64 not supporting the hacks for one reason or another. And the Everdrive 64 (or any other flash cartridge) can do nothing to change that.

As usual, reality is disappointing Crying or Very sad
 
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MultiplayerX
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 PostPosted: Thu Jan 30, 2020 9:53 am    Post subject: oooooohhhhhhh Reply with quote Back to top

Ah I understand what's going on here now. You guys want a hardware console that acts like a real N64. I guess that's cool however you are losing a crap TON of game resolution doing it that way. USB hubs for a laptop and HMDI hookup to your television is INFINITELY better than a straight up console. The retro nostalgia is neat though. Laughing Cool
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mistamontiel
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 PostPosted: Thu Jan 30, 2020 4:08 pm    Post subject: Reply with quote Back to top

I don't know homey I've four CRTs n still on the lookout for a fifth lol also great to plug n play and see just how much more the console is capable of in other hands

To me emulation is like for tests for netplay it's too much tweaking never know what is desired n usually when I got satisfied it's too pretty and hogging up other things I do Windoze xP
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