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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Gamma Agent

Joined: 01 Aug 2009 Posts: 154
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Posted: Thu Dec 14, 2017 5:59 pm Post subject: GF Multiplayer Review |
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Junkyard: The map was overly ambitious and set itself up for failure. It was much too dark to see the level and also too big. 5/10.
Mall: Really good middle of the road map that everyone would have fun on. It is fun like an equivalent of Complex. 10/10.
Hangars: This map only loads every other day for me. Especially if you change gun settings. 2 days it worked and 2 days it didn't. But when it loaded it was a very dump map. 2 rooms only. 0/10.
Steel Mill: Not bad but not good either. Too dark to play. 5/10
Offices. Decently fun. Belongs for a final release. 8/10.
China: Could have more potential. 8/10
Tunnels: 5/10. Too bland. At least needs things on the walls.
Prison: Too bland. 7/10.
Hideout: Too small of a map. Feels like it was rushed. 5/10.
I gave singleplayer a 9/10 and an A. But multiplayer feels rushed. It needs to be revamped for a final release. Mall is the only level I'd want to replay. |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Fri Dec 15, 2017 4:42 pm Post subject: |
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I'm going to have a little celebration here as I wasted about two years of Subdrags life waiting for me to finish mucking around with the Mall map, and you want to know the funny thing? I've never had the chance to play it multiplayer! _________________ No Mr. Bond, I expect you to be re-coded! |
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