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007 TWINE N64 Prototype released!
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SubDrag
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 PostPosted: Mon Oct 02, 2017 6:00 pm    Post subject: 007 TWINE N64 Prototype released! Reply with quote Back to top

Wow, can't believe we are seeing this beta released!! It's got many differences, really, really cool.
Released by Paul of obscure gaming, many thanks.

https://www.obscuregamers.com/threads/the-world-is-not-enough-twine-beta.22674/
 
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Wreck
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 PostPosted: Mon Oct 02, 2017 10:02 pm    Post subject: Reply with quote Back to top

Very cool! If only a GE one would find its way out...

I've seen that center piece in Labyrinth in pictures before, but it was at least absent from N64 release. I'd really love to add it to GE-X version sometime. Gives a nicer look to that empty middle area.
 
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Kerr Avon
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 PostPosted: Tue Oct 03, 2017 8:42 am    Post subject: Reply with quote Back to top

Great! Thanks for letting us know, SubDrag.

On a tangent, I wish there was a central news site for N64 releases, be it hacks, prototypes, translations, anything really. Many releases only seem to get one announcement, often in an obscure (to most N64 gamers) website or forum, meaning that many potential users can easily miss out on the release.
 
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 PostPosted: Tue Oct 03, 2017 9:08 am    Post subject: Reply with quote Back to top

Yeah! this Beta prototype works in my Wii! yeah!
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 PostPosted: Thu Oct 05, 2017 3:33 pm    Post subject: Reply with quote Back to top

Nice!

I see the cheat codes and cinematic menu are present in this version! I made an AR code to access these menus years ago, although they were buggy and incomplete!

Love the centrepiece in Labrinth! Wonder why it was removed?!
 
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acceptable67
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 PostPosted: Thu Oct 05, 2017 4:47 pm    Post subject: Reply with quote Back to top

This is awesome!! What's the build date?
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 PostPosted: Thu Oct 05, 2017 8:31 pm    Post subject: Reply with quote Back to top

Haven't had a chance to check this out yet. Is there a substantial amount of changes from the final build?

EDIT: Reading the comments on that page. Definitely need to check this out.
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 PostPosted: Thu Oct 05, 2017 9:53 pm    Post subject: Reply with quote Back to top

Oooh ahhh, I definitely like the altar in Labyrinth. Is there anyway it can be obtained and somehow put in GE-X's version of Labyrinth?
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CrashOveride
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 PostPosted: Fri Oct 06, 2017 5:46 am    Post subject: Reply with quote Back to top

Thundera8589 wrote:
Oooh ahhh, I definitely like the altar in Labyrinth. Is there anyway it can be obtained and somehow put in GE-X's version of Labyrinth?

Considering TWINE renders in rooms just like GE (at least from my experience ripping) we can technically splice the altar in by way of Lemmy's VRML.
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 PostPosted: Fri Oct 06, 2017 2:59 pm    Post subject: Reply with quote Back to top

-Or you could change a couple lines in the extractor used to create the map, rebuild, then export it directly, properly.
In TWINE.h change:
Code:
#define CORRECT  0x54D910   /*correction value for ROM offsets*/
#define ROMTABLE 0xC1380    /*initial rom address of the rom table*/
#define IMGRAM   0x800C2740 /*initial rom address of the rom table*/


-to this for the proto:
Code:
#define CORRECT  0x523C20   /*correction value for ROM offsets*/
#define ROMTABLE 0xBCA80    /*initial rom address of the rom table*/
#define IMGRAM   0x800BDE10 /*initial rom address of the rom table*/


-or this for PAL:
Code:
#define CORRECT  0x54E8D0   /*correction value for ROM offsets*/
#define ROMTABLE 0xC1E70    /*initial rom address of the rom table*/
#define IMGRAM   0x800C3230 /*initial rom address of the rom table*/

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killedbyurmom
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 PostPosted: Sat Oct 07, 2017 5:20 am    Post subject: Reply with quote Back to top

I just wish I knew how to make an xdelta patch that makes all the multi characters "EVIL" so you could fight whomever you want against each other.
 
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CrashOveride
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 PostPosted: Sat Oct 07, 2017 7:09 am    Post subject: Reply with quote Back to top

killedbyurmom wrote:
I just wish I knew how to make an xdelta patch that makes all the multi characters "EVIL" so you could fight whomever you want against each other.

there was a GS code for final but idk if it works here.
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 PostPosted: Sat Oct 07, 2017 7:34 am    Post subject: Reply with quote Back to top

There is a code for the original game but unfortunately I can't use it on my Everdrive 64 Sad The gameshark (actual console) has froze on me recently as well. That is the reason I was thinking a hack would work. Somehow putting the gameshark code into the ROM itself.
 
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 PostPosted: Sat Oct 07, 2017 9:09 am    Post subject: Reply with quote Back to top

Multi crashes in the prototype, after you try and respawn.
 
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AL64inthedark
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 PostPosted: Sat Oct 07, 2017 2:55 pm    Post subject: Reply with quote Back to top

Awesome. Love these releases. Thanks for telling us.
If only we could have more betas of the most famouse games.....
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