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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Goldeneye64 Agent

Joined: 19 Sep 2017 Posts: 5
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Posted: Tue Sep 26, 2017 4:18 pm Post subject: Diddy Kong Pilot total conversion from GBA > N64? |
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So i just thought of this: It would be cool to resurrect and create a "true" pseudo sequel to Diddy Kong Racing, by using transforming the Diddy Kong Pilot Beta from 2D to 3D (along with the tracks/ music etc) for the N64.
What do y'all think?  |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1724
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Posted: Tue Sep 26, 2017 4:49 pm Post subject: |
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Congratulations!
You just nominated yourself Project Lead!
We'll all check in on the project six years from now at its expected beta release ;*) _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7226 Location: Ontario, Canada  |
Posted: Tue Sep 26, 2017 4:49 pm Post subject: |
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The tracks are a bit plain and boring, at least when converting to a 3D form. Even Banjo Pilot is the same way. It's not a bad idea, though I would personally want to keep the kart and raft vehicles, as it adds variety to the game. Only flying a plane could get boring after a while. The tracks and home hub would need to be well designed, or else the enjoyment goes right out the window. |
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