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Wreck
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 PostPosted: Wed Apr 22, 2020 10:28 pm    Post subject: Reply with quote Back to top

I'll try and have everything zipped up with some notes on what I was attempting for you tomorrow. Is the actual max for character body/head ID 0x7F? Is this one of those ends up being in the negative values issues?

Edit: Zipped up and sent. I had forgotten to mention that I already added new files "CaZ" and "CbZ" to the game ROM, both being the tuxedo body.
 
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SubDrag
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 PostPosted: Fri Apr 24, 2020 8:06 am    Post subject: Reply with quote Back to top

I believe beta editor has it fixed now. Long story short it's a super experimental one time use, cannot be rolled back, and in a precise order thing. It should support a little more flexibility now, but you should intend to do this once and placed properly if possible.

I am using 7E as the max. I'm not sure about 7F, but you can't go higher than that due to signed issues. I'd recommend 7E but I suppose you could test 7F. Kind of remember 7F might be a hardcode but could be wrong.
 
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gc_artuso87
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 PostPosted: Sat May 16, 2020 5:07 pm    Post subject: Reply with quote Back to top

I've notice if you leave it set it to 7E, it will create slots up to 7D. But if I change it to 7F it will go up to 7E. So does that mean if slot 7F isn't created, that part is hardcoded right?
 
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SubDrag
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 PostPosted: Sun May 17, 2020 6:47 am    Post subject: Reply with quote Back to top

That's the count. 0 to 7D is 7E. But yeah that's max 7F is speciaI Ithink.
 
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Carnivorous
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 PostPosted: Mon Jul 27, 2020 4:03 pm    Post subject: Reply with quote Back to top

Just an FYI, the latest footsteps patch new dynamic reflection texture occupies area 80700800-80701000. This will conflict with Wreck's tutorial if you use enable screen space reflections. For more info check the file 'FootstepsLatest.zip\memory layout.txt'
 
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