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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Wed Apr 22, 2020 10:28 pm Post subject: |
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I'll try and have everything zipped up with some notes on what I was attempting for you tomorrow. Is the actual max for character body/head ID 0x7F? Is this one of those ends up being in the negative values issues?
Edit: Zipped up and sent. I had forgotten to mention that I already added new files "CaZ" and "CbZ" to the game ROM, both being the tuxedo body. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Fri Apr 24, 2020 8:06 am Post subject: |
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I believe beta editor has it fixed now. Long story short it's a super experimental one time use, cannot be rolled back, and in a precise order thing. It should support a little more flexibility now, but you should intend to do this once and placed properly if possible.
I am using 7E as the max. I'm not sure about 7F, but you can't go higher than that due to signed issues. I'd recommend 7E but I suppose you could test 7F. Kind of remember 7F might be a hardcode but could be wrong. |
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gc_artuso87 Agent
Joined: 23 Nov 2019 Posts: 21
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Posted: Sat May 16, 2020 5:07 pm Post subject: |
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I've notice if you leave it set it to 7E, it will create slots up to 7D. But if I change it to 7F it will go up to 7E. So does that mean if slot 7F isn't created, that part is hardcoded right? |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Sun May 17, 2020 6:47 am Post subject: |
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That's the count. 0 to 7D is 7E. But yeah that's max 7F is speciaI Ithink. |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Mon Jul 27, 2020 4:03 pm Post subject: |
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Just an FYI, the latest footsteps patch new dynamic reflection texture occupies area 80700800-80701000. This will conflict with Wreck's tutorial if you use enable screen space reflections. For more info check the file 'FootstepsLatest.zip\memory layout.txt' |
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