ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


Need help troubleshooting my attempt at importing
Goto page Previous  1, 2, 3, 4, 5, 6, 7  Next
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Mapping and Modelling
View previous topic :: View next topic  
loofadawg
Agent
Agent


Joined: 15 Jun 2018
Posts: 138

 PostPosted: Fri Jul 27, 2018 3:40 am    Post subject: Reply with quote Back to top

Hey everyone, so I ran into another snag while trying to import my level as a FBX



I followed the instructions on the GSE download page. Downloaded both Obj2An8 & FBX SDK. I tried both the 32bit and the 64bit. My computer us 64bit but I thought it was worth a shot.

The instructions say copy ObjToAn8.exe to the GSE folder. What about the rest of the files from Obj2An8.zip?


Surely there is an easy answer for this, any ideas guys?
 
View user's profile Send private message
pavarini
00 Agent
00 Agent


Joined: 07 May 2015
Posts: 479

 PostPosted: Fri Jul 27, 2018 7:04 am    Post subject: Reply with quote Back to top

Did you add the location to obj2an8 within preferences?
 
View user's profile Send private message
loofadawg
Agent
Agent


Joined: 15 Jun 2018
Posts: 138

 PostPosted: Fri Jul 27, 2018 7:22 am    Post subject: Reply with quote Back to top

Yup.

Just trying rule things out.
I have/had the latest beta release as of yesterday evening.
I have Windows 10 pro 64 bit
I used the links from the info part of the GSE download page
I used the 64 bit version of thr FBX DLl
And the 64 bit version of Obj2An8

When it didn't work I got that error message. I changed to 32 bit and I still got that message.

Later after I get home from work, I am going uninstall it. Reboot, reinstall FBX, reboot and try again.

**I don't know if this makes a difference but like the instructions said to do I only put the ObjToAn8.exe in the GSE directory and linked to it from the tools. Everything else in that archive stayed in the archive. If I need all that in the GSE folder eventually for other stuff I will stick it in there too.


MrKane said he originally had trouble too and had to try different versions til it finally worked.
 
View user's profile Send private message
pavarini
00 Agent
00 Agent


Joined: 07 May 2015
Posts: 479

 PostPosted: Fri Jul 27, 2018 7:36 am    Post subject: Reply with quote Back to top

Have you tried running it? Perhaps you are missing a redist.
 
View user's profile Send private message
loofadawg
Agent
Agent


Joined: 15 Jun 2018
Posts: 138

 PostPosted: Fri Jul 27, 2018 9:25 am    Post subject: Reply with quote Back to top

I have not, but I will.
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6125

 PostPosted: Fri Jul 27, 2018 1:15 pm    Post subject: Reply with quote Back to top

It's best to get the obj2an8 working on its own (make sure it comes up). I do know people have had trouble with the FBX SDK and sometimes only can get the 32-bit version working (using the 32-bit FBX SDK). Once you get it running on its own, it'll run using editor.
 
View user's profile Send private message
loofadawg
Agent
Agent


Joined: 15 Jun 2018
Posts: 138

 PostPosted: Fri Jul 27, 2018 6:35 pm    Post subject: Reply with quote Back to top

Got it working !!

 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6125

 PostPosted: Sat Jul 28, 2018 2:08 am    Post subject: Reply with quote Back to top

Nice! Maybe for other's sake in the future, what did you have to specifically do?

Looks like need to turn on ClampS and ClampT (add that to the material name or bitmap name), or use replace texture dlg to do so in the editor.
 
View user's profile Send private message
loofadawg
Agent
Agent


Joined: 15 Jun 2018
Posts: 138

 PostPosted: Sat Jul 28, 2018 2:33 pm    Post subject: Reply with quote Back to top

I don't know for certain what I did wrong but it was certainly a mistake by me.

I went back and followed the instructions:

1) Download obj2an8 and extract objtoan8.zip\bin\x64\Release\ObjToAn8.exe. Copy ObjToAn8.exe to the editor directory.

2) Download the FBX SDK and install. Open the folder C:\Program Files\Autodesk\FBX\FBX SDK\2014.1\lib\vs2008\x64\release and copy libfbxsdk.dll to the editor directory.

But I installed the 32 bit versions. The 64 bit may work, and I will confirm it later as I have Windows 10 Pro 64 bit.

So what did I do wrong? I think my mistake was with Obj2An8. I chose the right bit version each time but in both of those folders there are two more folders.. each named ReleaseNoFBX.

With FBX SDK, I installed it and then copy and pasted the path from the instructions. I got the right file. I am certain I did this correct.

With Obj2An8.zip, I did not extract it. I just opened the archive and possibly navigated to ReleaseNoFBX each time. When 64bit threw an error I tried 32 bit but once again the wrong release.

This final time after walking away I saw it said NoFBX. I think I my eyes saw FBX and when I opened the folder I saw ObjToAn8.exe so I assumed this must be it.

Operator error. Bad Loofa. This is my hypothesis. Regardless, the linked files worked. I have a couple other theories but this seems the most plausible.

Hope this helps and we can once more confirm the links are still valid, and 32 bit works just fine with the latest release if Windows 10 64 bit.
 
View user's profile Send private message
loofadawg
Agent
Agent


Joined: 15 Jun 2018
Posts: 138

 PostPosted: Sat Jul 28, 2018 3:06 pm    Post subject: Reply with quote Back to top

Unlock Cheats / All Solo

"GoldenEye:
Go to GoldenEye Mode if not already (Tools -> Switch Editor Game). After setting up the editor and setting the quick ROM in preferences, do Tools->Game Configuration. Click Choose ROM and pick the ROM that needs unlocking. Once loaded, click Stage Setup, then in top right click "All Solo Levels Unlocked" and "All Cheats Unlocked". Click Delete Debug Data. Click Write ROM and it's ready to go. "


In game:
All Cheats are unlocked, but not Solo. And I multiplayer is greyed out.
In PJ64 I have both player 1 and 2 set as plugged in.

You will forgiven to think "geez guy, it never ends with you does it?"
😳
 
View user's profile Send private message
loofadawg
Agent
Agent


Joined: 15 Jun 2018
Posts: 138

 PostPosted: Sat Jul 28, 2018 5:03 pm    Post subject: Reply with quote Back to top



Ever so close. Floors and Ceilings not showing up.
Normals facing the wrong direction I guess
 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7198
Location: Ontario, Canada

 PostPosted: Sat Jul 28, 2018 5:20 pm    Post subject: Reply with quote Back to top

Yeah, looks like everything is being drawn backwards.

I also had issues with the Unlock All Solos option. Didn't seem to work for me. Not sure if it was the Editor build or what happened with it, but I know clicking the button didn't open up anything past Dam.
 
View user's profile Send private message Visit poster's website
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6125

 PostPosted: Sun Jul 29, 2018 2:15 am    Post subject: Reply with quote Back to top

Yeah invert all your triangles in modeling tool. Editor can also view direction only using the Cull Back, by clicking maybe DS it is, in visual editor towards bottom right, to change to CB (Cull Back).

It creates the save initially with an unlocked ROM. If you already had a save, it's too late, and it won't update the save. So make sure to delete save file of unlocked ROMs like that.
 
View user's profile Send private message
loofadawg
Agent
Agent


Joined: 15 Jun 2018
Posts: 138

 PostPosted: Sun Jul 29, 2018 1:05 pm    Post subject: Reply with quote Back to top

As I sent through model I found the normals we're all jacked up. Walls too.
So I started over... I am getting real quick at it now. Lol. It took me 1/4th of the time.

That part went real smooth. Exported an obj. Reimported it back into blender. Everything looked good. Normals are "normal".

Exported a FBX. Reimported to make sure once again that everything was normal and.... The room objects are all white! What did I do? I can import my previous FBX with the messed up normals and I see textures. I am at a loss. The guys on Discord said just use GEobj, but I would like to know how I messed this up.

In the next post I will post a link with all my files. Man this thread is going to be embarrassing g to read after a few months. "Man, I was so Stoopid back then".

Edit:. I am looking at the scenes view and I have multiple of the room.


Last edited by loofadawg on Sun Jul 29, 2018 1:16 pm; edited 1 time in total
 
View user's profile Send private message
loofadawg
Agent
Agent


Joined: 15 Jun 2018
Posts: 138

 PostPosted: Sun Jul 29, 2018 1:08 pm    Post subject: Reply with quote Back to top

I am going to reupload later

This has the the blender file, obj, mtl, fbx, bmps

Just wanted to know what I am goofing up now.


Last edited by loofadawg on Sun Jul 29, 2018 2:21 pm; edited 1 time in total
 
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Mapping and Modelling All times are GMT - 8 Hours
Goto page Previous  1, 2, 3, 4, 5, 6, 7  Next
Page 2 of 7

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]