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Carnivorous
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Joined: 15 Oct 2016
Posts: 564
Location: Finland

 PostPosted: Wed May 20, 2020 8:08 am    Post subject: Reply with quote Back to top

I appreciate the kind words and I agree that having an definitive first release is better than releasing the 'towerv2final.xdelta' patch after 80% of people finished the mod.

That said - I will have to delay the release for another month or two. I simply won't have the time to polish it to an releasable standard by next week.

Until then, thank you for your patience and understanding.
 
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CrashOveride
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Joined: 24 Oct 2016
Posts: 338

 PostPosted: Wed May 20, 2020 8:13 am    Post subject: Reply with quote Back to top

Completely fine, there is absolutely no hurry
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mistamontiel
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Joined: 17 Apr 2011
Posts: 827
Location: Miami, FL, CUBA

 PostPosted: Wed May 20, 2020 11:00 am    Post subject: Reply with quote Back to top

Also why Goldfinger is flawless and has seen no revisions since v1 may as well be final ^.^
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Trevor
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Joined: 15 Jan 2010
Posts: 899
Location: UK, Friockheim OS:Win10-Skip PerfectGold:v4.1

 PostPosted: Wed May 20, 2020 12:42 pm    Post subject: Reply with quote Back to top

mistamontiel wrote:
Also why Goldfinger is flawless and has seen no revisions since v1 may as well be final ^.^


Its not and it will, but not for some time yet.

Trev
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Wreck
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Joined: 14 Dec 2005
Posts: 6986
Location: Ontario, Canada

 PostPosted: Wed May 20, 2020 1:16 pm    Post subject: Reply with quote Back to top

I had wanted to poke at GF64 a bit, but I was told that a few others (mostly the original map creators) were tinkering with things. I figured there wasn't much point jumping into it if people are already slowly making modifications. You need to keep great track of stuff, otherwise things get overwritten, progress lost, and toes crushed. I've also got other projects I should focus on.
 
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Carnivorous
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Joined: 15 Oct 2016
Posts: 564
Location: Finland

 PostPosted: Fri May 29, 2020 3:54 am    Post subject: Reply with quote Back to top

Progress is going well, working on the rooftop and basement levels right now. All submissions are finished except for the briefings/text issues. I just finished polishing up 00action's submission so I figured I would post a single level demo for everybody to try - enjoy!

Last edited by Carnivorous on Sat Jun 13, 2020 1:25 am; edited 1 time in total
 
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sixty four
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Joined: 30 Mar 2018
Posts: 32

 PostPosted: Sun Jun 07, 2020 10:40 pm    Post subject: Reply with quote Back to top

It was really fun to work on mine even with the broken hand hah. I was glad that I still got something over to you. Yeah take your time, its good to know there is a project like this that will eventually see the day.
 
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Carnivorous
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 PostPosted: Sat Jun 13, 2020 1:29 am    Post subject: Reply with quote Back to top

Now that graslu has shown coockie's level, it would only be fair to update the demo with his level included. I've made some balances to 00action's level as well since the last demo, with a rewritten Doak AI.

https://files.catbox.moe/zhui8b.7z
 
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