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The Renegadist Secret Agent
Joined: 10 Feb 2016 Posts: 382 Location: Facility Vents |
Posted: Sat Jan 12, 2019 8:02 pm Post subject: 1964 - Controller Buttons Aren't Working |
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Hi, wanted to make a quick post because I'm at my wits end. I'm trying to use a GCN controller with the Wii U Mayflash adapter to do GE with 1964 and for some reason certain controls in-game aren't working.
Before anyone says the obvious, the controls work just fine in P64 with the exact same build of NRage and yes I have made sure they're bound correctly and set to 1.1 in-game. It's my theory that the mouse and keyboard controls are being forced for whatever reason because when these buttons are bound to mouse or keyboard they work just fine.
L+R and the C-Buttons aren't working.
Thanks, hope to hear back soon as I'd like to stream this tonight. _________________
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Sat Jan 12, 2019 8:16 pm Post subject: |
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This is likely the same issue as Lukas01. Unfortunately I haven't experienced this issue with my own controllers using N-Rage - as a last resort you could try deleting xinput1_3.dll and see if it works |
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The Renegadist Secret Agent
Joined: 10 Feb 2016 Posts: 382 Location: Facility Vents |
Posted: Sat Jan 12, 2019 8:20 pm Post subject: |
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Didn't work for me, still getting the same issue. _________________
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Sat Jan 12, 2019 8:31 pm Post subject: |
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Okay, delete the MI plugins and NRage_Input_V2_beta.dll from 1964 and try again |
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The Renegadist Secret Agent
Joined: 10 Feb 2016 Posts: 382 Location: Facility Vents |
Posted: Sat Jan 12, 2019 8:35 pm Post subject: |
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No luck. _________________
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Sat Jan 12, 2019 8:38 pm Post subject: |
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That sucks - I haven't got a clue why N-Rage is breaking like that. The original input plugin code is same as the original 1964 0.8.5. codebase except for extra memory hooks which are bypassed if MI isn't used.
I'd suggest asking someone from the N-Rage dev team but both members appear to be inactive ¯\_(ツ)_/¯ Maybe someone from PJ64 may be able to help |
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The Renegadist Secret Agent
Joined: 10 Feb 2016 Posts: 382 Location: Facility Vents |
Posted: Sat Jan 12, 2019 8:40 pm Post subject: |
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It has to be an emulator or config issue because if bound to mouse or keyboard it works just fine. _________________
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Sat Jan 12, 2019 8:46 pm Post subject: |
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I wish I could help debug this issue - but I cannot replicate it. Both controllers I own are able to bind with N-Rage (360 controller, USB gamepad) |
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The Renegadist Secret Agent
Joined: 10 Feb 2016 Posts: 382 Location: Facility Vents |
Posted: Sun Jan 13, 2019 9:25 am Post subject: |
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Do you own a Mayflash GCN adapter for PC, that's what I'm using.
Works 100% on P64 which leads me to believe it isn't Nrage or the adapter. It HAS to be the emulator itself because I can bind Mouse + Keyboard to these buttons and they work no problem. Something is forcing L and R + C-Buttons not to work.
I've noticed when setting the aim to "Toggle" in-game you already start aiming so something is telling 1964 to have aim always on.
Is there a way we can compile 1964 without the mouse injector? _________________
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Sun Jan 13, 2019 9:46 am Post subject: |
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I do not own a Mayflash GCN adapter for PC. I tried both of my controllers, L/R and C-buttons worked in-game as well as toggle aiming mode. I simply cannot replicate this issue with my copy of 1964, I've also tried this on another PC and it worked as well. This was tested with a newly extract copy of the 1964 bundle
Quote: | Is there a way we can compile 1964 without the mouse injector? |
All MI related code for GE and PD are disabled when not using the mouse injector
I think you should give up with 1964 and just use PJ64 with it's own native support. There isn't any reason to use 1964 with a controller |
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The Renegadist Secret Agent
Joined: 10 Feb 2016 Posts: 382 Location: Facility Vents |
Posted: Sun Jan 13, 2019 9:55 am Post subject: |
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Except 60FPS support because P64 can't handle any plugin I throw at it on my PC, not even Jabo. _________________
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Sun Jan 13, 2019 9:59 am Post subject: |
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If you want to try a 1964 build without any mouse injector related code, you can use stolen's original 1964 build. If it works I can figure out what broke between codebases |
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The Renegadist Secret Agent
Joined: 10 Feb 2016 Posts: 382 Location: Facility Vents |
Posted: Sun Jan 13, 2019 10:01 am Post subject: |
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Carnivorous wrote: | If you want to try a 1964 build without any mouse injector related code, you can use stolen's original 1964 build. If it works I can figure out what broke between codebases |
Sounds good, I'll report back on my findings. _________________
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The Renegadist Secret Agent
Joined: 10 Feb 2016 Posts: 382 Location: Facility Vents |
Posted: Sun Jan 13, 2019 10:11 am Post subject: |
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It didn't work too, guess I'm **** until I order a Raphnet adapter and even then there's no guarantee it will work. _________________
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
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