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Why is this happening to my textures?

 
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Caladbolg
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Joined: 30 Jan 2018
Posts: 13

 PostPosted: Sat Feb 16, 2019 4:00 pm    Post subject: Why is this happening to my textures? Reply with quote Back to top

So I've made some new textures for Diddy Kong Racing and put them in my level. I set up the UV's in Blender, and although they appear to be correct in the editor, in game they shrink.

In the editor, the texture is shortened but the UV's appear to be relatively the same. in the visual editor, the textures look exactly how I'd like them, but they look like this in-game:



I can correct this by using the GESE UV editor to stretch and reposition the UV's. This makes them look janky in the visual editor, but correct in-game:



What could be causing this? The texture is 32x64. The UV's seem to be set-up as if it were 32x32 once they make it to the editor but I'm not sure why.
 
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CrashOveride
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Joined: 24 Oct 2016
Posts: 339

 PostPosted: Mon Feb 18, 2019 8:45 pm    Post subject: Reply with quote Back to top

Did you set the texture to clamp in image tools?
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Caladbolg
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Joined: 30 Jan 2018
Posts: 13

 PostPosted: Mon Feb 18, 2019 9:02 pm    Post subject: Reply with quote Back to top

I did not.

I'm not too familiar with modeling, clamping means the texture will stretch rather than repeat, right? Also, what's the difference between S and T?
 
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CrashOveride
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Joined: 24 Oct 2016
Posts: 339

 PostPosted: Thu Feb 21, 2019 7:25 am    Post subject: Reply with quote Back to top

What video plugin are you using in your emulator? also have you tried updating PJ64? 1.7 is old.
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