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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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goldgofur Agent

Joined: 09 Aug 2019 Posts: 4
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Posted: Wed Aug 14, 2019 2:15 pm Post subject: Help with jap millisecond timer |
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Trying to convert the ips patch for millisecond timer on endscreen for use on the jap version of the game any idea on how to do this? any help appreciated. |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Wed Aug 14, 2019 8:58 pm Post subject: |
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It's made for NTSC only |
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goldgofur Agent

Joined: 09 Aug 2019 Posts: 4
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Posted: Wed Aug 14, 2019 9:30 pm Post subject: |
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ofc but there must be some way to just edit the hex offsets to get the same result right? |
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CrashOveride Secret Agent


Joined: 24 Oct 2016 Posts: 339
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Posted: Thu Aug 15, 2019 12:23 pm Post subject: |
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It likely uses custom ASM, ASM injection into NTSC-J hasn't been done in years, if at all. any reason you need JAP? _________________ Playing old, low poly games since 2003 |
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goldgofur Agent

Joined: 09 Aug 2019 Posts: 4
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Posted: Thu Aug 15, 2019 9:43 pm Post subject: |
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CrashOveride wrote: | It likely uses custom ASM, ASM injection into NTSC-J hasn't been done in years, if at all. any reason you need JAP? |
need it for a practice rom since some of the lvls on jap behave different. i have made some progress locating the memory values attempted to edit the break point commands in the debugger window in the same way they are in the english patch but i think im working with crap thats beyond my knowledge. would be willing to pay someone to help me get this |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
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goldgofur Agent

Joined: 09 Aug 2019 Posts: 4
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Posted: Thu Aug 15, 2019 11:55 pm Post subject: |
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legend |
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