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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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PaD Agent
Joined: 20 Dec 2005 Posts: 72 Location: Datteln, Germany |
Posted: Sat Apr 15, 2006 1:45 am Post subject: |
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I'm currently improving several things in this editor, biggest change will be the huge set of names that Zoinkity provided.
I'll be trying to hack the actual string data so names can be completely customized just like in the weapon set editor.
Another possibility is a string editor, so you could use unused strings for your characters/weapon sets which allow the names to be longer.
the weapon set editor will be updated last.
I'll have to remake it completely because the source is gone |
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PaD Agent
Joined: 20 Dec 2005 Posts: 72 Location: Datteln, Germany |
Posted: Sat Apr 15, 2006 6:50 am Post subject: |
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i hate to double post, but sometimes it's necessary so people see that there's something new...
here's a new version of the character editor, it adds the that huge set of names that zoinkity (SubDrag) provided.
http://www.acdc-radio.de/bn/gece12.zip |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sat Apr 15, 2006 10:42 am Post subject: |
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Excellent addition to the editor, PaD.
This will allow users to have even more control over their custom characters. |
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PaD Agent
Joined: 20 Dec 2005 Posts: 72 Location: Datteln, Germany |
Posted: Sat Apr 15, 2006 9:39 pm Post subject: |
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i just followed your advice and removed the mission briefings.
this version can be considered final:
http://www.acdc-radio.de/bn/gece13.zip
BTW: Weapon Set Editor isn't far from being ready |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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