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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
Posted: Thu Apr 02, 2020 2:18 pm Post subject: Chicago - No Infinite Remote Mines. |
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I'm not sure if anyone was aware of this but even with All Guns and Infinite Ammo cheats on while playing Chicago, Remote Mines are at 0 I'm assuming It's because one of the objectives involves a remote mine so they were set to 0 to prevent any issues? _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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Lazlo52 Secret Agent


Joined: 18 Nov 2017 Posts: 336 Location: N.J.  |
Posted: Thu Apr 02, 2020 3:42 pm Post subject: |
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Indeed. There are little hardcodes in the PD Game Configuration under Weapon Stats 2 that affect cheats for certain stage IDs. There's also one for the Timed Mine in Air Force One. You can also change the ammo type themselves to not listen to those hardcodings. _________________
Quote: | 22 not happening nerds. forget about it. 23 til the day i die. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Thu Apr 02, 2020 8:12 pm Post subject: |
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Chicago requires you collect the remote mine, so it is possible they didn't want to break sequence and let players use mines freely. Action block testing for thrown items can be tricky, too. If attached, if ammo below amount, if no longer attached, etc. This is a good way to get around many checks.
Am I crazy, or doesn't Surface ii do something like this for your remote mine? They tried to make this act like a longer fuse timed mine, by setting a timer once attached to the helicopter, and not giving the player the detonator. Maybe it is just detecting your first thrown mine. I can't recall. |
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Lazlo52 Secret Agent


Joined: 18 Nov 2017 Posts: 336 Location: N.J.  |
Posted: Fri Apr 03, 2020 12:52 pm Post subject: |
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Wreck wrote: | Am I crazy, or doesn't Surface ii do something like this for your remote mine? They tried to make this act like a longer fuse timed mine, by setting a timer once attached to the helicopter, and not giving the player the detonator. Maybe it is just detecting your first thrown mine. I can't recall. |
GE doesn't subvert the ammo cheat, it just says the mine went inactive because it was incorrectly placed. Though, you can use the remote mines without failing the objective by quick-detonating them before they land on anything. _________________
Quote: | 22 not happening nerds. forget about it. 23 til the day i die. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Fri Apr 03, 2020 6:33 pm Post subject: |
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Yeah, I usually blow up my mine on purpose before entering the bunker. Not sure why. Probably because you weren't supposed to. Gamers seem to enjoy doing things the developers didn't think you could or expect you to do. |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
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Maxout 007


Joined: 04 Apr 2006 Posts: 710 Location: Washington State  |
Posted: Sun Jun 07, 2020 9:06 pm Post subject: |
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Can I be more broad based about why and how things are created.
-The creators intent and/or creativity.
Do other people find things outside of the intended design. Yes.
-What happens when there's no solution and no one created it.
A: That sounds like a paradox. I don't think Goldeneye and Perfect Dark are designed in a way that can't be found out. If something weird goes on it might come from an outside influence or technical error.
I don't need to know too much to beat games. _________________ A.K.A. Greatermaxim on youtube.
http://www.youtube.com/Greatermaxim |
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