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Fatal Error when firing on a limousine (Project64)

 
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Jonaeru
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Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Tue Nov 09, 2021 7:09 am    Post subject: Fatal Error when firing on a limousine (Project64) Reply with quote Back to top

I am creating a new solo level.
There was one problem.

I added "Chicago dataDyne limo" and "BETA Chicago limo".
When I fired the limousine in Project64, an error occurred.
"Fatal Error: Stopping emulation"

Then I copied it from Chicago and got the same result.

"Chicago Intro Police hovercar" and "Chicago Hovertaxi" could be destroyed and there was no problem.

What kind of causes can you think of?
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HackBond
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 PostPosted: Tue Nov 09, 2021 7:51 am    Post subject: Reply with quote Back to top

If it is as soon as you fire upon the limo, that usually means that there is an issue with the texture render settings. Either that or the displaylists if I'm understanding what Wreck has told me in the past.
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Uufje
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 PostPosted: Tue Nov 09, 2021 11:19 am    Post subject: Reply with quote Back to top

When you have a hovercar, you still have to assign a proper action block to it. When you fire on a hovercar with action block 0000, the game will freeze. If you don't want the car to move, you can just make it a 03 Standard object. If you want it to fly around, I believe you have to make an action block with at least the command 0096 (Set Guard Health) in it, I think that would solve the problem. That is what Chicago does, at least.
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Jonaeru
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Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Wed Nov 10, 2021 3:38 am    Post subject: Reply with quote Back to top

Thank you!

It was necessary to set the path. (00D5)
Even if I deleted all action blocks in Chicago, an error occurred, so I added them one by one and checked.
At a minimum, it worked with the following action blocks.

Code:
0401:
00D500 Hover Car begin path 00D5 (00)
0005FD0000 Jump To Block (Guard [whatever called it]) (JAL TO: 0000) Do Nothing (Ends Routine)
0004 End Of Block

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