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Japaneseization of PD Editor
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Jonaeru
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 PostPosted: Mon Mar 06, 2023 9:57 pm    Post subject: Reply with quote Back to top

If I modify the Japanese strings from the PD decompilation source code, build a ROM, load that ROM and export it in Game Configuration, I may be able to get the modified Japanese string file.
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SubDrag
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 PostPosted: Tue Mar 07, 2023 2:47 am    Post subject: Reply with quote Back to top

Maybe you are hitting piracy checks in Japanese? I don't mod any asm for any non US retail rom since asm is totally different. Asm is the game code. Send me your files and steps if you don't think that's it, but I can't disable since it's an asm mod.

Also I can add export binary for prerecorded fx.

If you don't think it's piracy add your Japanese rom xdelta and step by steps files and steps and I can see.
 
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Jonaeru
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 PostPosted: Tue Mar 07, 2023 5:27 am    Post subject: Reply with quote Back to top

Thank you.

This is the step-by-step import of the original setup file.
Could you please check?

1. Choose the original japanese ROM in Game Configuration
MD5: 538D2B75945EAE069B29C46193E74790 (Perfect Dark (J) [!].z64)
2. Select Maian SOS Setup File (UsetupsevZ)
3. Save file in File Management
4. Inject the saved file
5. Write ROM

Files (UsetupsevZ.set, PerfectDark.xdelta):
https://drive.google.com/file/d/13BcVeb-Mmi1hycWzrxDGUR_YbCgynmqd/view?usp=sharing
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SubDrag
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 PostPosted: Tue Mar 07, 2023 5:06 pm    Post subject: Reply with quote Back to top

So export animation binary isn't really a raw binary - it's the editors own format. Are you sure you really want that for prerecorded fx also? Not sure how that helps. I added anyways that.

Fixed inject - I didn't realize Japanese version added two files at end...should work ok now in beta.
 
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Jonaeru
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 PostPosted: Tue Mar 07, 2023 9:08 pm    Post subject: Reply with quote Back to top

Thank you so much.

Sorry, I didn't know it was the editors own format. This may not be helpful, sorry.

"dataDyne Facility - Stealth" has been injected to the Japanese ROM!
I also need to create Japanese text.
https://youtu.be/HDB4Mj1X3O4
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Jonaeru
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 PostPosted: Fri Mar 10, 2023 8:17 am    Post subject: Reply with quote Back to top

The Japanese version of the mod is almost completed. I am really happy, thank you. Very Happy
https://youtu.be/o5gD_tqbf-Y

The background music could be changed using the "015B Play Music Track" in the Action Block. The Japanese text was exported from a ROM built by modifying the texts in the decompilation source in Game Configuration.

I also found a bug in the beta editor.
In the search window of Action Blocks, if I enter more than 2 characters in the search field, an error dialog appears.
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 PostPosted: Fri Mar 10, 2023 4:24 pm    Post subject: Reply with quote Back to top

I can't recreate - can you give me some simple steps on vanilla level/ROM.
 
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Jonaeru
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 PostPosted: Fri Mar 10, 2023 4:57 pm    Post subject: Reply with quote Back to top

Sorry, for example, if I enter aa in the search window, I get an error.
https://drive.google.com/file/d/1FieGd1ztpo2SrjzpApf6mJKzeqyAQ9EQ/view?usp=sharing

The error message is "Invalid arguments passed" in Japanese.
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Jonaeru
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 PostPosted: Fri Mar 10, 2023 7:42 pm    Post subject: Reply with quote Back to top

In the intro cinema, the angle is unexpected for one frame after the scene change. I seem to be correct in XSI. I have checked the generated obj files.
This also occurred on the US version.

Sorry, my FBX may be bad. Do you know what the cause is?
FBX File: https://drive.google.com/file/d/1B-lGNCLGOhbRmOLzd63EoFBpwnpoiOqF/view

Code:
#keyframe 301
#keyframetranslation -262.446747 -597.348938 362.862915
#keyframerotation 0.000000 33.076923 0.000000
                           ~~~~~~~~~
#keyframescale 1.000000 1.000000 1.000000


I think keyframerotation-y is "0.000000" is correct.

Code:
#keyframe 801
#keyframetranslation 112.388412 -578.297974 1316.009888
#keyframerotation 0.000000 342.017975 0.000000
                           ~~~~~~~~~~
#keyframescale 1.000000 1.000000 1.000000


I think keyframerotation-y is "270.000000" is correct.

Code:
#keyframe 1101
#keyframetranslation 2750.235840 -586.299988 475.799988
#keyframerotation 0.000000 270.000000 0.000000
                  ~~~~~~~~
#keyframescale 1.000000 1.000000 1.000000
#keyframe 1102
#keyframetranslation 3278.472412 -550.335938 475.799988
#keyframerotation 342.017975 270.000000 0.000000
                  ~~~~~~~~~~
#keyframescale 1.000000 1.000000 1.000000


I think keyframerotation-x is "340.000000" is correct.

Code:
#keyframe 1242
#keyframetranslation 3337.700195 -546.299988 475.799988
#keyframerotation 340.000000 270.000000 0.000000
                  ~~~~~~~~~~
#keyframescale 1.000000 1.000000 1.000000
#keyframe 1243
#keyframetranslation 3652.370605 -569.047241 474.283508
#keyframerotation 355.164825 46.483517 0.000000
                  ~~~~~~~~~~
#keyframescale 1.000000 1.000000 1.000000


I think keyframerotation-x is "0.000000" is correct.
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SubDrag
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 PostPosted: Sat Mar 11, 2023 3:57 am    Post subject: Reply with quote Back to top

Jonaeru wrote:
Sorry, for example, if I enter aa in the search window, I get an error.
https://drive.google.com/file/d/1FieGd1ztpo2SrjzpApf6mJKzeqyAQ9EQ/view?usp=sharing

The error message is "Invalid arguments passed" in Japanese.


I still can't recreate, hmm, are you doing something in particular? What level, what are steps?

On rotation I think editor goes to the closest side - you can't do like a 270 swing in a keyframe, it would think -90. Need to do in small increments instead.
 
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Jonaeru
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 PostPosted: Sat Mar 11, 2023 5:43 am    Post subject: Reply with quote Back to top

Quote:
I still can't recreate, hmm, are you doing something in particular? What level, what are steps?


It may just be my environment, so I may as well ignore it.

1. File -> Open Setup Uncompressed: "UsetupameZ.set" and "bg_ame_pads.pad" (Defection)
2. Edit Setup -> Edit Action Blocks
3. Click "Search and Add" button
4. Enter "aa" in the search field

Quote:
On rotation I think editor goes to the closest side - you can't do like a 270 swing in a keyframe, it would think -90. Need to do in small increments instead.


Okay, thank you. I will try to fix the camera rotation.
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SubDrag
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 PostPosted: Sat Mar 11, 2023 6:10 pm    Post subject: Reply with quote Back to top

That helped; I think I found something which may be the cause of that. If that doesn't fix it in beta, then not sure what it is.
 
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Jonaeru
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 PostPosted: Sat Mar 11, 2023 7:10 pm    Post subject: Reply with quote Back to top

Thank you. However, I still get the error message. If I ignore the error, I can still search, so, no problem.
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Jonaeru
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 PostPosted: Sun Mar 12, 2023 6:56 am    Post subject: Reply with quote Back to top

I fixed the intro cinema.
https://youtu.be/yoeqvfplAc8
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Jonaeru
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 PostPosted: Wed Mar 15, 2023 7:14 am    Post subject: Reply with quote Back to top

Thank you for all your advice. I was able to update the level I created in the past.
Please update my files when you have time.
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=6026&start=30
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