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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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YFM Agent
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Joined: 18 Sep 2020 Posts: 2
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Posted: Sat Sep 19, 2020 10:28 am Post subject: Chicago Streets Taxi |
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Hello there.
I'm new here and I a have a doubt about the Taxi we found in Chicago streets.
Rare tends to hide names of their own staff in different elements of the game, such as the wheel in the Air Force One, or the letters "RB" in the dataDyne Research mission.
So I wonder if that taxi hides something: “Big boy†“Cab 233†XBLA: "1036B"
Do you guys know something?
![](https://cdn.discordapp.com/attachments/359077789489561600/756942674082136224/Taxi_N64.png)
Last edited by YFM on Sat Sep 19, 2020 11:06 am; edited 1 time in total |
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SubDrag Administrator
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Joined: 16 Aug 2006 Posts: 6125
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Posted: Sat Sep 19, 2020 10:46 am Post subject: |
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It's all the details they got wrong, seemingly intentionally, that really frustrate me about PD XBLA, unlike what they were doing with GE XBLA. And all the character head changes, etc, without regard to original.
Anyways, I'm not sure about the significance of 233, but that is a detail I never thought about before. |
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Kerr Avon 007
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Joined: 26 Oct 2006 Posts: 913
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Posted: Sun Sep 20, 2020 4:31 am Post subject: |
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Strictly speaking, it wasn't Rare who ported Perfect Dark to the XBox 360, but 4J Studios. Is it known how much freedom Rare/Microsoft allowed 4J Studios to change things, or if the changes in the end game were dictated by Rare?
And if the XBLA version of the game had actually worked properly upon release, then it would have made a much bigger splash on the XBox 360. Instead it was shipped with some serious faults, and by the time these bugs were patched, most players had given up and moved on. |
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YFM Agent
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Joined: 18 Sep 2020 Posts: 2
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Posted: Mon Sep 21, 2020 3:27 pm Post subject: |
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SubDrag wrote: | It's all the details they got wrong, seemingly intentionally, that really frustrate me about PD XBLA, unlike what they were doing with GE XBLA. And all the character head changes, etc, without regard to original.
Anyways, I'm not sure about the significance of 233, but that is a detail I never thought about before. |
That's why my doubt. It's so difficult to find an aswer.
Kerr Avon wrote: | Strictly speaking, it wasn't Rare who ported Perfect Dark to the XBox 360, but 4J Studios. Is it known how much freedom Rare/Microsoft allowed 4J Studios to change things, or if the changes in the end game were dictated by Rare?
And if the XBLA version of the game had actually worked properly upon release, then it would have made a much bigger splash on the XBox 360. Instead it was shipped with some serious faults, and by the time these bugs were patched, most players had given up and moved on. |
It is correct, beforehand I know 4j Studios was the responsible to port this game to xbox 360 and all they did it has nothing to do with RARE itself (aparently). But in Villa intro, we can see "AW-080" written in JumpShip for XBLA version.
I wondering Is Andy West, member for 4j Estudios responsible for that? Yeah, maybe I´m dream so much.
Thank you for your anwers.
![](https://cdn.discordapp.com/attachments/359077789489561600/757744195862528010/Captura2.PNG) |
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