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Janus Outpost (Preview)

 
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Deuce Wayne
Agent
Agent


Joined: 06 Jan 2021
Posts: 15

 PostPosted: Fri Jan 15, 2021 3:39 pm    Post subject: Janus Outpost (Preview) Reply with quote Back to top

A preview for my nearly complete first custom level for Goldeneye. Dedicated to Wreck and Carnivorous for coddling my incompetent ass into working a little magic. Nothing too fancy or complicated, a nice little custom re-skin/re-working of the classic Facility; Janus Outpost.

Janus Tech Outpost
Somewhere in the Cuban Jungle

Objectives:

a.) Destroy magnetic lock nodes
b.) Retrieve the NOC list
c.) Eliminate Janus commander
d.) Retrieve tape and destroy surveillance footage
e.) Stop NOC list decryption
f.) Escape

https://www.youtube.com/watch?v=eIhiptS9O0U
 
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Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 658
Location: Finland

 PostPosted: Fri Jan 15, 2021 3:50 pm    Post subject: Reply with quote Back to top

Looks fine good job. Maybe cut back on the props as I imagine console performance will be poor. A good range to target is generally lower than 2000 tris on average. GLideN64 has the option of displaying triangle count under Settings-OSD-Display triangle count
 
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Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7063
Location: Ontario, Canada

 PostPosted: Fri Jan 15, 2021 7:19 pm    Post subject: Reply with quote Back to top

You've really got a lot of unique props, and especially characters. Good thing you've got the Expansion Pak on your side. It looks good. You may have more props than necessary, which may not fair as well on console. Only minor thing that I noticed was an item in your inventory that had no name (just a hyphen). You'll need to use a 25 Rename object on that one.
 
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