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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Fri Jul 07, 2006 9:12 am Post subject: [GAMESHARK MULTI] Archives Demo |
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Okay, have a few weapons placed so far. Have fun blowing the crap out of eachother in this one! I'll get an arsenal in there in a day or 2.
"Multi Archives - Judgement Day" 4PL
"Access" (Player 1 press A 3 times to skip Intro)
8002B163 0004
8102A932 0000
"Lock Doors"
801EC723 0001
801EC423 0001
"Respawns"
811E4908 C44D
811E4910 44AD
811E4930 801C
811E4932 D914
811E3E60 C43A
811E3E68 441F
811E3E88 801C
811E3E8A E7DC
811E4884 C4C5
811E488C 44A5
811E48AC 801C
811E48AE DEC4
811E3FC0 C4BF
811E3FC8 4427
811E3FE8 801C
811E3FEA E584
811E482C C506
811E4834 44AB
811E4854 801C
811E4856 DFB4
811E49B8 C503
811E49C0 4425
811E49E0 801C
811E49E2 E5EC
811E3B74 C500
811E3B7C 41E7
811E3B9C 801D
811E3B9E 020C
811E3CA8 C4F5
811E3CB0 C0B0
811E3CD0 801C
811E3CD2 FC84
Weapons -
811EB0F0 00CA
801EB16C 0020
811E498C C49B
811E4994 4493
811E49B4 801C
811E49B6 DB04
811EB6C0 00B9
801EB73C 0018
811E4800 C49A
811E4808 447C
811E4828 801C
811E482A DB6C
811EB8AC 0280
811EB8B0 00C7
801EB92C 001D
811E48DC C49D
811E48E4 4450
811E4904 801C
811E4906 EAE4 _________________ [img]http://imgur.com/ud785Jq[/img]
Last edited by MultiplayerX on Tue Jul 11, 2006 6:44 am; edited 2 times in total |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Fri Jul 07, 2006 11:02 am Post subject: |
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I tossed in the "Enable All Players" code and tested it with 2-Players on Project64. Everything seemed to load up fine, though I didn't check all eight respawn points. Great to see that you got those doors locked, Scotch. It's actually pretty simple, once you get the hang of it. Will you be moving the crates around, making it look a little more like the mission? You should have plenty of codes leftover to use, so go wild!  |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Fri Jul 07, 2006 12:26 pm Post subject: |
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really? that's cool. just made it 4 player since it makes more sense this way. great that it works in 2. actually, no I thought about just keeping it the way it is with UNGODLY large weapon placements of mass destruction. what's different in the SOLO version? _________________ [img]http://imgur.com/ud785Jq[/img] |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Fri Jul 07, 2006 12:36 pm Post subject: |
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The mission version of the Archives has more boxes.
All you'd have to do is position the metallic crates using the same presets, which I had posted on the board before. That way you can make use of the remaining crates from the areas that have been locked off. You can also stack them on top of each other, if you set two to the same position and make sure their clipping is correct. Sometimes they'll be put inside of one another. Most of the time, that doesn't happen. But it'd be wise to make them indestructible in that case, since they'll all group together in an ugly fashion once they've regenerated. That may even lend more coverage, which would be cool. Totally up to you, buddy.  |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
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technoPP7 Secret Agent


Joined: 07 May 2006 Posts: 266 Location: Boston  |
Posted: Tue Jul 11, 2006 12:46 pm Post subject: |
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Yeah i tryed it pretty cool many glitches though _________________
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