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goldeneye xbla modding question

 
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atenza
Agent
Agent


Joined: 30 Jul 2021
Posts: 2

 PostPosted: Fri Jul 30, 2021 2:34 pm    Post subject: goldeneye xbla modding question Reply with quote Back to top

Not sure if this is correct section for this, sorry new here!

Only thing I would like to learn is how to modify enemy weapons (including spawning ones), so instead of enemy rockets, something else, would be fun to try multiple weapons and do some challenges! I hope you can answer me how to do something like that!

Thank you!
 
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Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Sat Jul 31, 2021 2:55 pm    Post subject: Reply with quote Back to top

I'll find the locations for the Enemy Rockets cheat prop and weapon IDs shortly.

This is based on the 15.1 MB .xex file.

Enemy Rockets...
Normal Gun ID: CC453
Normal Gun Prop: CC456
Spawned in Guard Gun ID: 12FAE3
Spawned in Guard Gun Prop: 12FAE6

You can find the weapon ID and prop values in the GE Setup Editor.

I think playing via emulation will be fine after the edit, but on console it might require using a tool to recalculate the checksum. Pretty sure Graslu had issues when I first sent him an Enemy Golden Guns cheat mod to test during a YouTube stream, and had to use the Xenia emulator for it to run.

There is a forum for GE XBLA, with more info on fun things to modify.
 
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HackBond
007
007


Joined: 14 May 2009
Posts: 1321
Location: Scotland

 PostPosted: Sat Jul 31, 2021 5:29 pm    Post subject: Reply with quote Back to top

Wreck wrote:
There is a forum for GE XBLA, with more info on fun things to modify.


Specifically it is here [LINK] if your eye manages to miss it.
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atenza
Agent
Agent


Joined: 30 Jul 2021
Posts: 2

 PostPosted: Sun Aug 01, 2021 4:32 pm    Post subject: Reply with quote Back to top

Thanks a lot guys! Yes, I am planning to do it with Xenia emulator, so hopefully no issues!
 
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