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Model Texture Import Suffixes

 
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MRKane
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 PostPosted: Sat Feb 19, 2022 1:54 am    Post subject: Model Texture Import Suffixes Reply with quote Back to top

Hello all! Now I remember reading (years ago) a list of suffixes we could put on textures to control how they're setup in the editor. I can remember a couple, but for the life of me cannot get 64x64 no mipmaps textures importing with the correct settings on my models for both the level geometry and props.

I can remember
ClampS/ClampT
MirrorS/MirrorT
Transparent
NoMips (maybe?)

Also: is there an order that they have to go in for the system to recognise them? I'm wondering if that's what I'm doing wrong.

Cheers!
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Uufje
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 PostPosted: Sat Feb 19, 2022 3:03 am    Post subject: Reply with quote Back to top

I'm pretty sure the order doesn't matter. There's also TopFlag and EnvMapping.
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Lazlo52
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 PostPosted: Sat Feb 19, 2022 11:58 am    Post subject: Reply with quote Back to top

Do you mean settings as in the 4609, etc. in the header? 'Cause l was having a texture import wrong in-game, but it worked when l re-exported my custom image as binary, hex edited the header to have the 6, and re-imported the binary.
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MRKane
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 PostPosted: Sat Feb 19, 2022 12:06 pm    Post subject: Reply with quote Back to top

I forgot those two! Hopefully Sub will give us a full list here as I'm sure there were more, or I've got the names wrong Smile
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Wreck
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 PostPosted: Sat Feb 19, 2022 4:08 pm    Post subject: Reply with quote Back to top

You can also set # levels for Mipmaps in the Image Editor right-click menu. I think importing often sets colour images to zero, but you can change to six (common setting) afterward. I feel like 64x64 no Mipmaps colour would show as 400A (or 410A) type? I know there are multiple used in the Labyrinth map in comp pack multiplayer, from Zoinkity. You could check that.
 
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00action
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 PostPosted: Sun Feb 20, 2022 2:53 am    Post subject: Reply with quote Back to top

This question was asked in the Discord a long time ago and Carnivorous posted this so i saved it....

TopFlag
Transparent
Decal
CullBoth
CullFront
EnvMapping
ClampS
MirrorS
ClampT
MirrorT
TexScaleS
TexScaleT

I believe Decal sets TopFlag and Transparent.

Hope it helps.
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MRKane
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 PostPosted: Sun Feb 20, 2022 12:58 pm    Post subject: Reply with quote Back to top

Perfect 00Action - we need to pin that somewhere! I feel that we could do with a "nomips" one too as I'm hitting that a lot at the moment (for whatever reason), so might suggest that on the GEEditor thread.

Thank you so much, they're going to help me right off the hammer!
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