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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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bmw Hacker
![Hacker Hacker](templates/Cobalt/images/rank_4.gif)
![](http://breakingnewsfeeds.com/high-scores/calvin.jpg)
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan ![](templates/Cobalt/images/spacer.gif) |
Posted: Sun Oct 01, 2006 9:15 pm Post subject: [GAMESHARK MULTI] Control Room |
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Its finally done. Exactly 250 lines of code (just like my science lab level, I'm getting pretty good at maxing out my available code) - I actually saved 44 lines of code by using working presets from the stack level plus a few compatible room pointers which didn't need to be modified. I think its safe to say I've crammed the absolute maximum number of objects into this level.
PJ64 - tested and working
Console - tested and working
Notes - Just like in the solo version, the glass panes are destructible only by explosives. The big screen works, the monitors work, and all regenerate after destruction.
Screenshots....
Now, the code.....
"Control Room 2.0 Pt 1" .off
8002A8F7 0017
81037542 59D0
81063BF0 8009
81063BF2 E360
D102B522 0002
81063BF2 3860
D102B522 0003
81063BF2 0DE0
D102B522 0004
81063BF0 8008
811DBF20 C47A
811DBF28 C486
811DBF48 801B
811DBF4A D5F4
811DC2E8 C47A
811DC2F0 C49A
811DC310 801B
811DC312 DE54
811DD706 0016
811DD842 003B
811DC054 C4ED
811DC05C C4B3
811DC07C 801C
811DC07E 7024
811DCF46 002A
811DCFCE 0031
811DDB6E 0032
811DBEC8 44BB
811DBED0 4460
811DBEF0 801C
811DBEF2 17C4
811DE13E 0014
811DC238 44AE
811DC240 447D
811DC260 801C
811DC262 17C4
811DBF4C 44CF
811DBF54 44D8
811DBF74 801C
811DBF76 4F8C
811DBF78 C511
811DBF80 4485
811DBFA0 801B
811DBFA2 9C4C
811DCDAE 271F
811DD462 001A
"Control Room 2.0 Pt 2" .off
50000C80 0000
811DE2AE 4000
811DC78C 4499
811DC794 4468
811DC7BC 43B9
811DC7CC 42FF
811DC7B4 801C
811DC7B6 090C
811DC7D0 C49A
811DC7D8 4468
811DC800 43C2
811DC810 42FF
811DC7F8 801B
811DC7FA F934
811DC814 C49A
811DC818 4456
811DC81C 4482
811DC844 43FF
811DC83C 801B
811DC83E F4D4
811DC858 449A
811DC85C 4456
811DC860 447E
811DC888 43F3
811DC880 801B
811DC882 F244
811DC89C C220
811DC8A4 C300
811DC8CC 435C
811DC8DC 42FF
811DC8C4 801B
811DC8C6 EB24
811DC8E0 C44A
811DC8E8 C375
811DC910 43AB
811DC920 42FF
811DC908 801B
811DC90A ECAC
"Control Room 2.0 Pt 3" .off
811DC924 4398
811DC92C C37E
811DC930 BF80
811DC954 4070
811DC964 42FF
811DC94C 801B
811DC94E EB24
811DC968 442B
811DC970 C375
811DC998 4385
811DC9A8 42FF
811DC990 801B
811DC992 EADC
811DC9AC 4210
811DC9B0 4450
811DC9B4 C422
811DC9DC 4387
811DC9D4 801B
811DC9D6 D42C
811DC9F0 449A
811DC9F4 4404
811DC9F8 4446
811DCA20 43B9
811DCA30 42FF
811DCA18 801C
811DCA1A 17C4
811DCA78 C499
811DCA7C 4406
811DCA80 4446
811DCAA8 43A9
811DCAB8 42FF
811DCAA0 801B
811DCAA2 F6B4
811DCA34 C39D
811DCA3C C383
811DCA5C 801B
811DCA5E ED1C
811DCA60 C33C
811DCA64 C120
811DCA74 42FF
811DCA40 BF5D
811DCA48 3F59
"Control Room 2.0 Pt 4" .off
811DC15C C489
811DC164 C496
811DC184 801C
811DC186 66F4
811DC188 C4FA
811DC190 C4E6
811DC1B0 801C
811DC1B2 604C
811DBE70 44DB
811DBE78 C407
811DBE98 801C
811DBE9A 9A14
811DDD58 0240
811DDD5A 0003
811DDD5C 0036
811DDD60 0002
811DDD62 0100
811DDE0C 01E6
811DDE0E 0003
811DDE10 0036
811DDE14 0002
811DDE16 0100
811DDCD0 0278
811DDCD2 0003
811DDCD4 0036
811DDCD8 0002
811DDCDA 0100
811DD8F0 0290
811DD8F2 0003
811DD8F4 0036
811DD8F8 0002
811DD8FA 0100
811DBE18 448A
811DBE20 C490
811DBE40 801C
811DBE42 352C
811DC0AC C521
811DC0B4 4483
811DC0D4 801B
811DC0D6 9B4C
811DD978 02A8
811DD97A 0003
811DD97C 0036
811DD980 0002
811DD982 0100
811DF2CE 0011
811DF2DA 0026
811DBCB8 C509
811DBCC0 43D9
811DBCE0 801B
811DBCE2 9D4C
811DBCE4 4416
811DBCEC C4AE
811DBD0C 801B
811DBD0E DBD4
811DBD10 C489
811DBD38 801B
811DBD3A CEF4
"Control Room 2.0 Pt 5" .off
811DD07C 00E0
801DD07F 0003
811DD080 005F
811DD084 0002
811DD086 0100
811DE8A0 0200
801DE8A3 000A
811DE8A4 004B
811DE8A6 0012
811DE9A0 1980
801DE9A3 000A
811DE9A4 004D
811DE9A6 0013
811DE9A8 4000
811DEA22 1360
811DBFFC 3D4D
811DC004 44B1
811DC024 801C
811DC026 1134
811DD320 00E0
801DD323 0003
811DD324 005F
811DD328 0002
811DD32A 0100
811DBDC0 C356
811DBDC8 4482
811DEAA0 0200
801DEAA3 000A
811DEAA4 004B
811DEAA6 0006
811DEB22 1074
811DDFFC 00E0
811DDFFE 0003
811DE000 005F
811DE004 0002
811DE006 0100
811DC1E0 C406
811DC1E8 443D
811DEBA0 0200
801DEBA3 000A
811DEBA4 004B
811DEBA6 001E
811DEC22 15CC
811DDF48 00E0
811DDF4A 0003
811DDF4C 005F
811DDF50 0002
811DDF52 0100
811DC1B4 4408
811DC1BC 443D
811DECA0 0200
801DECA3 000A
811DECA4 004B
811DECA6 001D
811DED22 0C00
811DEDA2 0030
KNOWN ISSUES - This level doesn't always load properly on the console - if one of the bench/monitor combos initially spanws in the stairwell you'll have to reset. I have no idea what causes this, but it does load properly about half the time, so it must just be a gameshark issue and not a code issue. |
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The Extremist 007
![007 007](templates/Cobalt/images/rank_4.gif)
![](http://i.imgur.com/NdcRoEb.jpg)
Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Mon Oct 02, 2006 11:00 am Post subject: |
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Just fabulous. I'll try it out later. ![Cool](images/smiles/icon_cool.gif) _________________ Pure hand-drawn goodness. ![Cool](images/smiles/icon_cool.gif) |
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john lennon Agent
![Agent Agent](templates/Cobalt/images/rank_1.gif)
Joined: 22 Sep 2006 Posts: 50 Location: Ontario, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Mon Oct 02, 2006 1:00 pm Post subject: |
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where are each of the parts to control? because i waana ust play one certain part of the level. |
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bmw Hacker
![Hacker Hacker](templates/Cobalt/images/rank_4.gif)
![](http://breakingnewsfeeds.com/high-scores/calvin.jpg)
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan ![](templates/Cobalt/images/spacer.gif) |
Posted: Mon Oct 02, 2006 1:11 pm Post subject: re: parts |
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Its not as simple as just picking lines of code to play parts of a level - you have to actually change the coordinates of the door blocks, change the coordinates of where characters spawn, and change weapon/ammo coordinates.
Hacking out a level like this is a fairly complicated process as every single object has to be custom placed into the level. Plus, the control room wasn't originally designed to be played as a multiplayer level so that makes things that much more complicated. Unless you know exactly what you are doing, tinkering with the above code will likely cause the game to crash.
Just curious - which parts of the level did you want to play? Most of the rooms outside of the area which I closed off suffer from major gameplay slowdown and blackout problems. |
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SubDrag Administrator
![Administrator Administrator](templates/Cobalt/images/rank_4.gif)
Joined: 16 Aug 2006 Posts: 6125
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Posted: Mon Oct 02, 2006 4:33 pm Post subject: |
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Just tried it, very cool level! I hope someone who has someone to play with can capture a video of them playing. |
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zerojett 00 Agent
![00 Agent 00 Agent](templates/Cobalt/images/rank_3.gif)
![](http://ca.geocities.com/zerojett/electr/MW.gif)
Joined: 01 Feb 2006 Posts: 434 Location: Saskatchewan, Canada. ![](templates/Cobalt/images/spacer.gif) |
Posted: Mon Oct 02, 2006 7:41 pm Post subject: |
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could be done... the video thing. _________________ zerojett lives on! |
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bmw Hacker
![Hacker Hacker](templates/Cobalt/images/rank_4.gif)
![](http://breakingnewsfeeds.com/high-scores/calvin.jpg)
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan ![](templates/Cobalt/images/spacer.gif) |
Posted: Mon Oct 02, 2006 10:59 pm Post subject: re: video |
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Yeah, I'd like to see a video myself. Preferably 4 players - I only own 3 controllers for my console so I wasn't even able to test it with 4 players - I'm curious to see how well framerates hold on 4 players - when I was testing with 3 players, framerates seemed to improve drastically once I blocked off multiple side rooms. Also, blackouts virtually disappeared (except for 4 player on the emulator, the one side room which I placed weapons/ammo in - the one with the stairs - did seem to experience some blackout depending on where the other 3 players in the level were located)
I may have somebody whom I can play the game with later this week - My computer has a video capture card so I'll post a video encoded from the console itself if I get to play. |
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john lennon Agent
![Agent Agent](templates/Cobalt/images/rank_1.gif)
Joined: 22 Sep 2006 Posts: 50 Location: Ontario, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Tue Oct 03, 2006 10:55 am Post subject: |
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Im having trouble. I try to play the level there is some music but the screen is totally black. |
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The Extremist 007
![007 007](templates/Cobalt/images/rank_4.gif)
![](http://i.imgur.com/NdcRoEb.jpg)
Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Tue Oct 03, 2006 3:20 pm Post subject: |
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john lennon wrote: | Im having trouble. I try to play the level there is some music but the screen is totally black. |
Same problem.
I loaded it in the emulator (PJ64 with Rice 6.1.0c video), and I get music but no video. _________________ Pure hand-drawn goodness. ![Cool](images/smiles/icon_cool.gif) |
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bmw Hacker
![Hacker Hacker](templates/Cobalt/images/rank_4.gif)
![](http://breakingnewsfeeds.com/high-scores/calvin.jpg)
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan ![](templates/Cobalt/images/spacer.gif) |
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The Extremist 007
![007 007](templates/Cobalt/images/rank_4.gif)
![](http://i.imgur.com/NdcRoEb.jpg)
Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Tue Oct 03, 2006 4:29 pm Post subject: |
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No difference.
I also tried Rice 5.5.1. The same. _________________ Pure hand-drawn goodness. ![Cool](images/smiles/icon_cool.gif) |
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bmw Hacker
![Hacker Hacker](templates/Cobalt/images/rank_4.gif)
![](http://breakingnewsfeeds.com/high-scores/calvin.jpg)
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan ![](templates/Cobalt/images/spacer.gif) |
Posted: Tue Oct 03, 2006 4:36 pm Post subject: re: loading |
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Are you giving the level enough time to load? Once the music starts, you'll have anywhere from 15-25 seconds (depending on the speed of your computer) before the level loads. You will hear music with a black screen. Then it will go.
If you're using the same exact software and plugins I'm using, I don't understand why it won't load. |
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The Extremist 007
![007 007](templates/Cobalt/images/rank_4.gif)
![](http://i.imgur.com/NdcRoEb.jpg)
Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Tue Oct 03, 2006 4:44 pm Post subject: |
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I waited about 30 - 40 seconds. Zilch.
The music cuts out after about 10 - 15 seconds. _________________ Pure hand-drawn goodness. ![Cool](images/smiles/icon_cool.gif) |
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bmw Hacker
![Hacker Hacker](templates/Cobalt/images/rank_4.gif)
![](http://breakingnewsfeeds.com/high-scores/calvin.jpg)
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan ![](templates/Cobalt/images/spacer.gif) |
Posted: Tue Oct 03, 2006 5:37 pm Post subject: re: cut out |
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You might want to make sure you have all the code entered properly. Sounds like the game is freezing up on you.
Enable your "Show CPU usage" and see if your "Idle" jumps to 99.9 percent once the music cuts out. If that happens then you likely don't have all the code entered properly or all enabled.
At first I wondered if maybe I posted the code wrong in this thread, but SubDrag said he got it to work. |
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The Extremist 007
![007 007](templates/Cobalt/images/rank_4.gif)
![](http://i.imgur.com/NdcRoEb.jpg)
Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Tue Oct 03, 2006 5:53 pm Post subject: |
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The idle jumped to 99%.
So what's the proper way to enter it and use it? _________________ Pure hand-drawn goodness. ![Cool](images/smiles/icon_cool.gif) |
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