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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Tue Oct 31, 2006 11:56 pm Post subject: |
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(true story), I finally got all the equipment to capture and upload to my shark from my laptop, load it up, it WORKS, but didn't tape. Turn it off, go to try again...30 tries later, no go. Think I busted the shark's parallel port capability. Videos coming when new shark comes. |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Sat Nov 04, 2006 9:25 pm Post subject: |
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OK - I went to create an IPS patch with the editor and when I chose the file (the rom file itself) I got "Error - NOT Goldeneye ROM"
For whatever reason this software isn't recognizing my rom as a valid rom.
I should note that I have no idea exactly what version of the rom I have as I have renamed it since the time I downloaded it several years ago. Its english - I know that much. It is a .v64 file. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Sat Nov 04, 2006 10:27 pm Post subject: |
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It only checks the size of the ROM (both ROMs being used).
if (results.st_size != 0xC00000)
{
MessageBox("Not Goldeneye ROM", "Error");
return;
}
Yours must be the wrong size. Check it in the hex editor! Truncate. |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Sat Nov 04, 2006 10:43 pm Post subject: |
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You lost me there.
I opened it up in the Hex editor.
Last address - 00FFFFFF
Size - 16,777 k
So what exactly do I have to do? |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Sat Nov 04, 2006 10:49 pm Post subject: |
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Delete up to spot 0xC00000. (0 - 0xBFFFFF keep). It should only be that size, yours is too large. That data at the end is probably all FFs or is wrapped around or something from beginning. Or download a new copy somewhere heh.
Size should be 12 Meg (12, 228 KB in windows). |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Sat Nov 04, 2006 11:04 pm Post subject: |
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That worked ok, I managed to create and apply an IPS patch.
Now what is the bare minimum I'm gonna need for testing purposes? I have 4 presets - 3 objects and a spawn point. That is all I put in right now.
Then when I run the game, how do I load the level in solo mode? (it is the library and I see no menu item for it) |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Sat Nov 04, 2006 11:34 pm Post subject: |
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You're going to need GS codes to actually load it, well we could make you a patch, but for now just do it via gs codes. What did you replace? You'll want to replace a solo mission with setup, then use the gs codes to force the solo mission to load library stuff.
Bare minimum btw is 1 preset, and starting point. That's it. Don't need action blocks, paths, objectives, path presets, objects, just 1 preset, and the intro block. I think that's all you actually need but haven't tested beyond that (intro block might need one or two things).
Say force the level to for example, Silo, now overwrite the USetupsiloZ.bin or whatever it's called in ROM with the library mission, now GS codes.
8002A8F7 0014
810444AA 8AC0
810444AE 8AD4
This should load library instead of Silo.
Just tested, it works delightfully (replacing UsetupsiloZ.bin with Ump_setupameZ.bin in ROM)
(compiled by Krijy)
Main Value: Code: Name:
8002A8F7 00XX
09 sev Bunker 1
14 silo Silo
16 stat Statue Park
17 arec Control
18 arch Archives
19 tra Train
1A dest Frigate
1B sevb Bunker 2
1C azt Aztec
1D pete Streets
1E depo Depot
1F ref Complex
20 cryp Egyptian
21 dam Dam
22 ark Facility
23 run Runway
24 sevx Surface 1
25 jun Jungle
26 dish Temple
27 cave Caverns
28 cat Citadel
29 crad Cradle
2A sho ?
2B sevxb Surface 2
2C eld ?
2D imp Basement
2E ash Stacks
2F lue ?
30 ame Library
31 rit ?
32 oat Caves
33 ear ?
34 lee ?
35 lip ?
36 len Cuba
37 wax ?
38 pam ?
39 x ???
Value: Name: Setup Mod: BG Mod: CD Mod: Setup Value: Mp_Setup Value: BG Value: CD Value:
09 Bunker 1 8103750A 81044492 81044496 5870 85F0 8604
14 Silo 81037536 810444AA 810444AE 5884 8618 8630
?? Bunker 1 8103753A Not Used Not Used 5890 Not Used Not Used
16 Statue Park 8103753E 810444C2 810444C6 58A4 B258 8648 8660
17 Control 81037542 810444DA 810444DE 58B4 8678 8690
18 Archives 81037546 810444F2 810444F6 58C4 B1A8 86A8 86C0
19 Train 8103754A 8104450A 8104450E 58D0 86D8 86EC
1A Frigate 8103754E 81044522 81044526 58DC 8700 8718
1B Bunker 2 81037552 8104453A 8104453E 58E8 B248 8730 8748
1C Aztec 81037556 81044552 81044556 58F4 8760 8774
1D Streets 8103755A 8104456A 8104456E 5900 8788 87A0
1E Depot 8103755E 81044582 81044586 590C 87B8 87D0
1F Complex 81037562 8104459A 8104459E 5918 B238 87E8 87FC
20 Egyptian 81037566 810445B2 810445B6 5924 B1F8 8810 8828
21 Dam 8103756A 810445CA 810445CE 5930 8840 8854
22 Facility 8103756E 810445E2 81044504 593C B1B8 8868 887C
23 Runway 81037572 810445FA 810445FE 5948 8890 88A4
24 Surface 1 81037576 81044612 81044616 5954 88B8 88D0
25 Jungle 8103757A 8104462A 8104462E 5960 88E8 88FC
26 Temple 8103757E 81044642 81044646 596C B208 8910 8928
27 Caverns 81037582 8104465A 8104465E 5978 B1D8 8940 8958
28 Citadel 81037586 81044672 81044676 5984 8970 8984
29 Cradle 8103758A 8104468A 8104468E 5990 B1E8 8998 89B0
2A ? 8103758E 810446A2 810446A6 599C 89C8 89DC
2B Surface 2 81037592 810446BA 810446BE 59A8 89F0 8A08
2C ? 81037596 810446D2 810446D6 59B8 8A20 8A34
2D Basement 8103759A 810446EA 810446EE 59C4 B218 8A48 8A5C
2E Stacks 8103759E 81044702 81044706 59D0 B1C8 8A70 8A84
2F ? 810375A2 8104471A 8104471E 59DC 8A98 8AAC
30 Library 810375A6 81044732 81044736 59E8 B198 8AC0 8AD4
31 ? 810375AA 8104474A 8104474E 59F4 8AE8 8AFC
32 Caves 810375AE 81044762 81044766 5A00 B228 8B10 8B24
33 ? 810375B2 8104477A 8104477E 5A0C 8B38 8B4C
34 ? 810375B6 81044792 81044796 5A18 8B60 8B74
35 ? 810375BA 810447AA 810447AE 5A24 8B88 8B9C
36 Cuba 810375BE 810447C2 810447C6 5A30 8BB0 8BC4
37 ? 810375C2 810447DA 810447DE 5A3C 8BD8 8BEC
38 ? 810375C6 810447F2 810447F6 5A48 8C00 8C14
39 ??? ??? 8104480A 8104480E ??? 8C28 8C34 |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sun Nov 05, 2006 6:52 am Post subject: |
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Be sure to name your Library file the same name as the stage you're planning to replace. When it is forced to read that stage ID, it'll load in the correct setup file. I'd suggest using the largest of all the setups, since you won't need to worry about size constraints. The Jungle is by far the biggest. Simply name your Library setup "UsetupjunZ.bin" and replace it in ROM. Use these cheating device codes to redirect the files accordingly.
8002A8F7 0025
8104462A 8AC0
8104462E 8AD4
Select any stage from the Mission menu.
Try it out and post back with your results. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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D.J Cat Agent
Joined: 22 May 2006 Posts: 54 Location: Brisbane - Australia |
Posted: Tue Nov 07, 2006 2:55 am Post subject: |
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Hey, the Goldneye Setup Editor was in the Gamers News section in tonights episode of Good Game, an Australian gaming show on ABC2.
They mentioned how to find it "Search for Goldenye Setup Editor in your favourite Search Engine" and some pictures and talked about it.
Too bad I was too excited/suprised to take in what they were saying.
http://www.abc.net.au/tv/goodgame/video/
Go there you can download/watch the latest episode.
It's the first thing mentioned in Gamers News, which is pretty much straight after the intro.
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Tue Nov 07, 2006 10:35 am Post subject: |
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That is so badass!
I always knew I loved Australia.
Huge thanks to you, D.J. Cat, for reporting it to them.
Can't wait to hear from SubDrag and Zoinkity when they see this.
I am so saving that video to my hard drive... _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Tue Nov 07, 2006 2:30 pm Post subject: |
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Holy carp is that true!!!!!!!!!!!!!!!!!!!!!!!!!!! Checking it out IMMEDIATELY.
WOW AWESOME!!!!!!!! Even got pictures from it!! Although it looks like they only grabbed shots from the web site, shame they didn't show any level pictures, those are the sweetest. |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Wed Nov 08, 2006 9:58 pm Post subject: |
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I found what I THINK is a bug in the editor.
In the advanced presets, if I enter data into the X-Y-Z Min/Max boxes that I extracted from a savestate, the editor re-expands that data when it writes it to the final setup file and it shouldn't do this (it is trying to expand already expanded data).
For example, library - If I enter C0B9 AA01 as the X-Min, it turns into C10C A795. I verified this by comparing the two savestates - the one which I extracted my data from and the one which I saved from the modified rom with my new setup. I then reverse-expanded C10C A795 and it turned back into C0B9 AA01.
This is affecting the X-min, X-max, y-min, y-max, z-min, z-max. The end result is that my objects are too large in size.
I'm not sure if this makes any sense or not, if it doesn't, let me know and I'll try to re-explain it. My best guess is that when I check the "Presets Expanded?" box and enter data, it is only being applied to the basic preset components but not to the extra components associated with the advanced presets. |
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D.J Cat Agent
Joined: 22 May 2006 Posts: 54 Location: Brisbane - Australia |
Posted: Wed Nov 08, 2006 11:39 pm Post subject: |
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Wreck wrote: |
Huge thanks to you, D.J. Cat, for reporting it to them.
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Not a problem.
Just doing my bit to spread the word.
I was/could post the threads of the forums I've posted it at but no.
All reactions have been postive.
If yous are intested I can post them.
Here is the news report from Good Game:
http://www.youtube.com/watch?v=AKBifn8MumY |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu Nov 09, 2006 6:25 pm Post subject: |
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Awesome! Yeah thanks again for sending to them, first time we've ever been on tv, and it's very sweet! And can you link to the setup editor in that youtube video?
Can you email me a copy of the video?
Ah shoot, that is a bug, and sounds hideously massive. GAH. Long story short, I can't fix it right just now due to not having the source code, but here's the simple solution albeit a tad tedious (I very much apologize, and will try to get it fixed as soon as I can):
Wait, max/min are expanded in-game? OK, that's the problem...never realized that...I thought they were never expanded. OK, I am very sorry you are going to have to do this, but you'll need to open windows calculator, using tools of Editor, input floating point value, copy decimal to calculator, divide (I think divide, forget, maybe it's multiply, do the one that works) by scale, then put back into data convertor to convert back to hex. I will get it fixed AS soon as I can.
Last edited by SubDrag on Thu Nov 09, 2006 6:40 pm; edited 2 times in total |
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mrjeffguy Agent
Joined: 28 Nov 2005 Posts: 92
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Posted: Thu Nov 09, 2006 6:39 pm Post subject: |
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holyyy ****
i thought id check this site out to see if theres any new levels or anything and i dont think theres anything i could have wanted more
this looks so awesome, you guys are soo niice |
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