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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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PerfectSim Agent

Joined: 02 Nov 2006 Posts: 31 Location: Virginia  |
Posted: Sat Nov 04, 2006 5:57 pm Post subject: Skedar Ruins made multi |
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I've been working on a Skedar Ruins solo map made into multi but my sims keep falling off to thier death.Everything else seems to work great even with two players and eight sims.How can i get a bridge to connect the two sides of the map or block off the canyon.The sims keep running off the edge instead of using the ladders down and up... |
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cactus Agent


Joined: 31 Oct 2006 Posts: 199
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Posted: Sat Nov 04, 2006 7:01 pm Post subject: |
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Yeah, I want the sims to come the correct places too. But if they do, they might fuse with your body.
Maybe spawning points can be a lot better help.
SUBDRAG HELP US NOOOOOOOOOOOOOOOOOOOOOOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
im calling him because he pretty much knows everything _________________ The Astral Bolt sends a colorful invitation for you to respawn again... |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sat Nov 04, 2006 9:05 pm Post subject: |
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PD isn't as mapped out as GE, so it's a lot harder. We can't just easily grab a coordinate and put an object too. Essentially it's what you need though.
You could try looking at the solo version, and which object is the "elevator" object type 30 that is the bridge, and try to add it as an object in whatever setup you're using for multi version. Won't be easy or simple. |
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