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Skedar Ruins made multi

 
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PerfectSim
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Joined: 02 Nov 2006
Posts: 31
Location: Virginia

 PostPosted: Sat Nov 04, 2006 5:57 pm    Post subject: Skedar Ruins made multi Reply with quote Back to top

I've been working on a Skedar Ruins solo map made into multi but my sims keep falling off to thier death.Everything else seems to work great even with two players and eight sims.How can i get a bridge to connect the two sides of the map or block off the canyon.The sims keep running off the edge instead of using the ladders down and up...
 
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cactus
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Joined: 31 Oct 2006
Posts: 199

 PostPosted: Sat Nov 04, 2006 7:01 pm    Post subject: Reply with quote Back to top

Yeah, I want the sims to come the correct places too. But if they do, they might fuse with your body.

Maybe spawning points can be a lot better help.

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SubDrag
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Joined: 16 Aug 2006
Posts: 6125

 PostPosted: Sat Nov 04, 2006 9:05 pm    Post subject: Reply with quote Back to top

PD isn't as mapped out as GE, so it's a lot harder. We can't just easily grab a coordinate and put an object too. Essentially it's what you need though.

You could try looking at the solo version, and which object is the "elevator" object type 30 that is the bridge, and try to add it as an object in whatever setup you're using for multi version. Won't be easy or simple.
 
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