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  Topic: Custom Mission Compilation...
Trevor

Replies: 129
Views: 52806

PostForum: Q-Lab Hacking Department   Posted: Sat Oct 09, 2021 2:30 am   Subject: Custom Mission Compilation...
DO NOT BUY ROM HACKS!!!

As Carn said, you are literally funding theives.

Trev
  Topic: How do you calculate how long it takes to open/close a door?
Trevor

Replies: 3
Views: 363

PostForum: Q-Lab Hacking Department   Posted: Fri Jul 23, 2021 3:16 am   Subject: How do you calculate how long it takes to open/close a door?
Time Open is how long the door will stay open until it automatically closes. It says (ms), but this is false, it's 60 cycles (frames) per second. 0x384 is 900, which is perfectly aligned with 15 secon ...
  Topic: Possible to have more than one layer of transparent texture?
Trevor

Replies: 5
Views: 1918

PostForum: Mapping and Modelling   Posted: Wed May 19, 2021 2:09 am   Subject: Possible to have more than one layer of transparent texture?
ok, Ill answer here too since I also said it needed testing.

but to further expand my answer the z-buffer decides what draws on top.
When 2 z values are equal the blender cannot decide which to pu ...
  Topic: Goldfinger 64 Progress in 2021?
Trevor

Replies: 3
Views: 3962

PostForum: Goldfinger 64   Posted: Sun Mar 14, 2021 3:16 am   Subject: Goldfinger 64 Progress in 2021?
The bugs are noted in a big list and an update will happen, just not for a while.

There have been other things going on with team members working on other projects, and the decomp project (which w ...
  Topic: Sogun's Workshop
Trevor

Replies: 378
Views: 206433

PostForum: Q-Lab Hacking Department   Posted: Tue Feb 16, 2021 10:27 am   Subject: Sogun's Workshop
I cant believe I missed the grass stuff all the way from April...
anyway, 3D textures look awesome, but yeah, high poly-count - although less than actually modelling every brick.

I think that redu ...
  Topic: Weird behaviour when exceeding +/-32,768 coords
Trevor

Replies: 6
Views: 986

PostForum: Q-Lab Hacking Department   Posted: Mon Feb 15, 2021 3:02 pm   Subject: Weird behaviour when exceeding +/-32,768 coords
You know what the solution is though right? just scale it, its GE after all, that's why level scale exists.

had this been PD then it would require re-modelling.

Alps is centered and its limits a ...
  Topic: Cancelled gun revealed on original Goldeneye box art
Trevor

Replies: 6
Views: 1598

PostForum: GoldenEye 007   Posted: Mon Feb 15, 2021 10:16 am   Subject: Cancelled gun revealed on original Goldeneye box art
thats just the PPK... its in all versions.

Trev
  Topic: Weird behaviour when exceeding +/-32,768 coords
Trevor

Replies: 6
Views: 986

PostForum: Q-Lab Hacking Department   Posted: Mon Feb 15, 2021 4:34 am   Subject: Weird behaviour when exceeding +/-32,768 coords
may I redirect you back to this thread to which you already posted in http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7635

you cannot exceed 32,767 (and if you have vertices at ...
  Topic: Help For The Non Tech Savvy
Trevor

Replies: 12
Views: 4536

PostForum: GoldenEye XBLA   Posted: Mon Feb 08, 2021 7:52 am   Subject: Help For The Non Tech Savvy
I don't think I qualify to be the right person to explain it in the best accurate way possible but basically once a game's been fully decompiled it becomes fully open source to let tech savy people ba ...
  Topic: A new HDMI output mod for the N64
Trevor

Replies: 6
Views: 3325

PostForum: Console Workshop   Posted: Wed Feb 03, 2021 11:52 am   Subject: A new HDMI output mod for the N64
Nice, Ill be watching this with great interest.

Trev
  Topic: Would it be possible to view the GE level models in VR?
Trevor

Replies: 2
Views: 932

PostForum: Q-Lab Hacking Department   Posted: Thu Dec 17, 2020 9:57 am   Subject: Would it be possible to view the GE level models in VR?
you could open up 2 visual windows and view your desktop in an app like Virtual Desktop which allows splitting your desktop into left and right.

its a bit of a mess around, but if you set your left ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Trevor

Replies: 1349
Views: 369622

PostForum: Q-Lab Hacking Department   Posted: Sat Oct 17, 2020 1:30 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Yes.
Someone will need to be appointed Rom compiler and all contributions need to be filtered through them.
They then compile the rom and redistribute for debugging.

Trev
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Trevor

Replies: 1349
Views: 369622

PostForum: Q-Lab Hacking Department   Posted: Tue Aug 18, 2020 10:51 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I did a clean install in a fresh windows and I installed PG and ran it - it obviously complained about missing DX and VC, So I installed DX9c and VC 2019 then ran again and all was good.
So... Still ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Trevor

Replies: 1349
Views: 369622

PostForum: Q-Lab Hacking Department   Posted: Sat Aug 15, 2020 3:29 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
So, its to do with the skinframework as it fails on IsThemeActive or GetCurrentTheme

However, in DW these are not shown as errors so I think PG is already exiting at this point due to an error earl ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Trevor

Replies: 1349
Views: 369622

PostForum: Q-Lab Hacking Department   Posted: Fri Aug 14, 2020 4:55 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Download Dependency Walker and tell us if there are any errors.
There should only be 2 files missing, RUNWAYSETUPEDITORENU.dll and RUNWAYSETUPEDITORLOC.dll

Trev

Walker usage, extract zip, open ...
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