Author |
Message |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
00action
Replies: 1702
Views: 4180954
|
Forum: Q-Lab Hacking Department
Posted: Sat Jun 24, 2023 8:46 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
GoldenEye Editor:
These actions are set to 8.0 meters but are displaying 0.0 meters
4B005001 If Guard Distance To Bond <X> X, Goto Label 01 (0.0 Meters)
4F00500001 If Guard Distance To Guar ... |
Topic: GE-X 5e Patch Released! @ 12-24-16 |
00action
Replies: 961
Views: 764781
|
Forum: GoldenEye X
Posted: Fri Jun 17, 2022 3:46 am Subject:
GE-X 5e Patch Released! @ 12-24-16 |
This is great news, let me know if there is anything I can help with. |
Topic: Model Texture Import Suffixes |
00action
Replies: 6
Views: 6071
|
Forum: Q-Lab Hacking Department
Posted: Sun Feb 20, 2022 2:53 am Subject:
Model Texture Import Suffixes |
This question was asked in the Discord a long time ago and Carnivorous posted this so i saved it....
TopFlag
Transparent
Decal
CullBoth
CullFront
EnvMapping
ClampS
MirrorS
ClampT
MirrorT
... |
Topic: Breaking Down .xex File... |
00action
Replies: 10
Views: 26385
|
Forum: GoldenEye XBLA
Posted: Tue Feb 15, 2022 4:20 am Subject:
Breaking Down .xex File... |
There are 21 briefings [including end credits Cuba] and here are all address's for easy reference.
71DF60 Archives
71DF90 Control
71DFC0 Facility
71DFF0 Aztec
71E020 Cradle
71E050 Egyptian
71 ... |
Topic: Found a hidden character in the Air Base level |
00action
Replies: 11
Views: 21830
|
Forum: Perfect Dark
Posted: Sun Jan 16, 2022 5:38 am Subject:
Found a hidden character in the Air Base level |
When going in the side door you have to keep as far right as possible.
When going out the side door you have to keep as far left as possible. |
Topic: Found a hidden character in the Air Base level |
00action
Replies: 11
Views: 21830
|
Forum: Perfect Dark
Posted: Sat Jan 15, 2022 7:49 am Subject:
Found a hidden character in the Air Base level |
Here is a video of me completing it in 2.44 maybe it will help.
https://www.youtube.com/watch?v=ScoxJ9j55cw&list=PLUI1Ac0r2he6eReKKIChuC2IBM5I69jnf&index=29 |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
00action
Replies: 1702
Views: 4180954
|
Forum: Q-Lab Hacking Department
Posted: Tue Aug 24, 2021 2:58 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
When using the PD objectives editor it doesn't show your custom text it only shows the original levels text, would it be possible to populate it with custom txt from the current rom? |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
00action
Replies: 1702
Views: 4180954
|
Forum: Q-Lab Hacking Department
Posted: Thu Apr 01, 2021 10:37 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Seems to be working great now. thanks |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
00action
Replies: 1702
Views: 4180954
|
Forum: Q-Lab Hacking Department
Posted: Sun Mar 28, 2021 7:28 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Just found a bug.
Go to GoldenEye Editor / Game configuration / Multiplayer tab.
Under Weapon Sets, select Throwing Knives then press the "UP" button to move its slot.
You will now find t ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
00action
Replies: 1702
Views: 4180954
|
Forum: Q-Lab Hacking Department
Posted: Fri Mar 26, 2021 4:05 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
While in Game Configuration/Stage options Tab.
I inserted a new file "Ump_setupsevbunkerZ"
This gives Bunker 1 a multiplayer setup and it works but I am unable to edited it by clicking the ... |
Topic: Breaking Down .xex File... |
00action
Replies: 10
Views: 26385
|
Forum: GoldenEye XBLA
Posted: Thu Mar 18, 2021 9:04 am Subject:
Breaking Down .xex File... |
Thank you for writing this up for us, great info. |
Topic: Text File "default.str" Breakdown... |
00action
Replies: 4
Views: 6874
|
Forum: GoldenEye XBLA
Posted: Wed Feb 03, 2021 11:19 am Subject:
Text File "default.str" Breakdown... |
This is great thanx for posting. I was just looking at the files myself, its not obvious where the setup files are, maybe in the level deafult file? |
Topic: A new HDMI output mod for the N64 |
00action
Replies: 6
Views: 12564
|
Forum: Console Workshop
Posted: Tue Feb 02, 2021 1:30 pm Subject:
A new HDMI output mod for the N64 |
MarshalH is very casual with his supply chain.
Does anybody know anything about his website, I purchased a 64drive and ULTRASAVE from his website late 2018 and still haven't received it yet, no res ... |
Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19) |
00action
Replies: 780
Views: 918769
|
Forum: Online And Emulation
Posted: Sat Dec 26, 2020 6:46 am Subject:
1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19) |
ah ok thanx for the info. |
Topic: Could we end up actually getting a remake? |
00action
Replies: 16
Views: 24705
|
Forum: GoldenEye 007
Posted: Sat Dec 26, 2020 6:45 am Subject:
Could we end up actually getting a remake? |
OMG! I hope we actually get to play GE XBLA!!!! |