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  Topic: Weird Crashing
Bio-hazardousThingy

Replies: 18
Views: 20616

PostForum: Mapping and Modelling   Posted: Sat Jun 15, 2013 9:03 pm   Subject: Re: Solution Idea
Okay here is an idea that might help. When you edit TEXT .... BE SURE you save your file UNCOMPRESSED and for the love of God use QUICK INJECT to insert it or this issue seems to be quite common. Con ...
  Topic: Weird Crashing
Bio-hazardousThingy

Replies: 18
Views: 20616

PostForum: Mapping and Modelling   Posted: Sat Jun 15, 2013 5:37 pm   Subject: Weird Crashing
That happens when you don't change the text to a digit in the same level as you're playing. It has to be a global bank or the specific level you are using for all objectives, etc. In both briefing f ...
  Topic: Weird Crashing
Bio-hazardousThingy

Replies: 18
Views: 20616

PostForum: Mapping and Modelling   Posted: Sat Jun 15, 2013 11:56 am   Subject: Weird Crashing
The Preferences Menu? On the Emulator?
  Topic: Weird Crashing
Bio-hazardousThingy

Replies: 18
Views: 20616

PostForum: Mapping and Modelling   Posted: Sat Jun 15, 2013 11:29 am   Subject: Weird Crashing
Running BetaGrabber doesn't help either, or was I supposed to do something else with it?
  Topic: Weird Crashing
Bio-hazardousThingy

Replies: 18
Views: 20616

PostForum: Mapping and Modelling   Posted: Sat Jun 15, 2013 11:12 am   Subject: Weird Crashing
I'm on Windows XP. And the Editor does crash upon opening. I will check the compatibility mode just in case.
Edit: Changing the Compatibility Mode doesn't help.
  Topic: Weird Crashing
Bio-hazardousThingy

Replies: 18
Views: 20616

PostForum: Mapping and Modelling   Posted: Sat Jun 15, 2013 11:03 am   Subject: Weird Crashing
I had just got done making a few changes for a level. I tested it out only to find out the level froze when viewing my objectives through James' Watch.
I tried reopening the editor to fix the proble ...
  Topic: Messed up sky?
Bio-hazardousThingy

Replies: 6
Views: 9455

PostForum: Mapping and Modelling   Posted: Fri Jun 14, 2013 2:38 pm   Subject: Messed up sky?
I fixed the sky and water with the plugin patch for the P64 earlier. I will check and see some of those mods MultiplayerX mentioned.
I'm doing a GoldenEye "Master Quest" of sorts. I doubt ...
  Topic: Messed up sky?
Bio-hazardousThingy

Replies: 6
Views: 9455

PostForum: Mapping and Modelling   Posted: Fri Jun 14, 2013 12:04 pm   Subject: Messed up sky?
That I've done already. Unfortunately, I have to repeatedly change the settings every time I save and inject the level into the ROM before I can test a level out.
  Topic: Messed up sky?
Bio-hazardousThingy

Replies: 6
Views: 9455

PostForum: Mapping and Modelling   Posted: Tue Jun 11, 2013 2:52 pm   Subject: Messed up sky?
Aha! Thank you Subdrag.
  Topic: Messed up sky?
Bio-hazardousThingy

Replies: 6
Views: 9455

PostForum: Mapping and Modelling   Posted: Tue Jun 11, 2013 2:05 pm   Subject: Messed up sky?
First, I apologize if something like this has already been asked, but I haven't found a topic relating to this.
I recently downloaded the GoldenEye tools and made a sample ROM with a couple small cha ...
  Topic: The Island
Bio-hazardousThingy

Replies: 2
Views: 5467

PostForum: Mapping and Modelling   Posted: Tue Jun 11, 2013 1:47 pm   Subject: The Island
What about adding on to the island? Or better yet, recreating the island? There's a lot of room to work with over there.
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